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TOPIC: [SSRP Suggestion] New Raiding/Defending Rule

[SSRP Suggestion] New Raiding/Defending Rule 8 years 11 months ago #370924

Server Name:
SSRP 1,2,3

Suggestion Title:
New Rule For Raiding/Defending.

How would it benefit the server:
Adding a new rule stating that if you die in a raid (either you are a raider or the defender), you will not be able to return to the base that you were raiding(Meaning you wont be able to return to your raid)/defending (Meaning you wont be able to defend your base) until the raid is officialy over (Exept if you got defbed by someone, then you can normally continue the raid/defend). Would improve the fight between both sides, would make it easier for everyone, would prevent people from breaking nlr when they die when raiding/when defending,would add more strategy to raids and will prevent players from camping and will lower the time that a raid would take.

Potential Issues/Exploits:
None

Additional notes:
Would overall improve the whole raiding/defending situation and there wont be any more waiting out nlr etc that make raids this long nowdays.


Something similar would be added as well
.
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[SSRP Suggestion] New Raiding/Defending Rule 8 years 11 months ago #370969

ЯFlex wrote:
Server Name:
SSRP 1,2,3

Suggestion Title:
New Rule For Raiding/Defending.

How would it benefit the server:
Adding a new rule stating that if you die in a raid (either you are a raider or the defender), you will not be able to return to the base that you were raiding(Meaning you wont be able to return to your raid)/defending (Meaning you wont be able to defend your base) until the raid is officialy over (Exept if you got defbed by someone, then you can normally continue the raid/defend). Would improve the fight between both sides, would make it easier for everyone, would prevent people from breaking nlr when they die when raiding/when defending,would add more strategy to raids and will prevent players from camping and will lower the time that a raid would take.

Potential Issues/Exploits:
None

Additional notes:
Would overall improve the whole raiding/defending situation and there wont be any more waiting out nlr etc that make raids this long nowdays.


Something similar would be added as well
.
I don't agree because in this case if someone uses a tgun on a base or the Raiders it's an instant win or loss unless you get lucky making bases like the elevators on Server 3 extremely hard to raid. Also due to RedPowder extending the raid timer rule attempting to make a timer that you can rajd a base for making it more fair.
I don't think it's a good idea
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Aspect wrote:
you always manage to 1 shot us even though you're extremely exposed in the open and you shouldn't really have a chance to kill us. You just make these crazy 1 taps not even Hermione did when he played, and I can tell you he played 18 hours a day at one point.
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[SSRP Suggestion] New Raiding/Defending Rule 8 years 11 months ago #371453

+support I dont think raids should be have 1 guy stays back while the squad keeps going over and over again every 3 min make defib more valuable make raids slower make nlr a thing
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[SSRP Suggestion] New Raiding/Defending Rule 8 years 11 months ago #371458

:plussp:
Would put an end to the 2 hour raids that give me a headache every time
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[SSRP Suggestion] New Raiding/Defending Rule 8 years 11 months ago #381334



Yeah just made a similar suggestion. Hate this exploit.
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[SSRP Suggestion] New Raiding/Defending Rule 8 years 11 months ago #381335

:support: its boring 1 camps at drugs others raid = 2 hours raid nonstop
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[SSRP Suggestion] New Raiding/Defending Rule 8 years 11 months ago #381340

I agree, however the dead players should be able to get defibbed but if they don't they should not be able to return to the raid.

:support:
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Last Edit: 8 years 11 months ago by Lit_johnson.
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[SSRP Suggestion] New Raiding/Defending Rule 8 years 7 months ago #462703

Bump
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[SSRP Suggestion] New Raiding/Defending Rule 8 years 7 months ago #462708

-Support

Basing with elevator shafts is way too OP as it is right now, lets not make it even harder
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[SSRP Suggestion] New Raiding/Defending Rule 8 years 7 months ago #462714

Let's make tac insertions useless, I don't think this rule is feasible at all.
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[SSRP Suggestion] New Raiding/Defending Rule 8 years 7 months ago #462715

Brandify wrote:
Let's make tac insertions useless, I don't think this rule is feasible at all.
? How will they be useless? I made this thread 4 months ago. I dont believe tacs existed 4 months ago. Clearly if the defb can bring someone back to a raid the tac will as well.
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[SSRP Suggestion] New Raiding/Defending Rule 8 years 7 months ago #462728

Little story there are 5 people v 2 the 5 break NLR and raid timer 1 of the 2 dies what now he canty return cause he will break rules.
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[SSRP Suggestion] New Raiding/Defending Rule 8 years 7 months ago #462732

Seraph wrote:
Little story there are 5 people v 2 the 5 break NLR and raid timer 1 of the 2 dies what now he canty return cause he will break rules.
Make an f1 and wait. Problem solved. This can happen right now so there is no reason to bring this up.
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