Gmod Troller wrote:
So is yours. Either way I'm not the only one that had used this reasoning for thinking a suggestion isn't worth while and also what Paramontana and kept Cozart said, it will cause trouble and be harder for Admins. As I said it's semi serious it doesn't all meed to be exactly how it would in real life when we have hand cannons that we can fly with and unlimited fuel and health upgrades.
So under the pretense of semi serious RP we disregard rules that encourage even the slightest inclination of RP? Sounds like a Gang wars server to me.
I didn't think I would have to address such a trivial issue such as the way proof could be provided for the rule, but I guess that the fallacy that has been reiterated copious times needs to be explained:
How do you get proof of RDM if the user doesn't admit it?
How do you get proof of a mug victim going against fearRP if the user doesn't admit it?
Ah, I think I found the answer in the argument itself:
"paramontana wrote:
The only way to check this is with video
Proof.
So many rules already have a limited way of proving them with the theory of 100% certainty. Many of which can only be totally proved using video proof. So don't give me the bullshit about video proof being the only proof, because there are many situations already in the game that are identical to this, meaning the staff are already well versed in dealing with this sort of scenario.
And as for the "it's only SSRP argument:"
This shouldn't be used as an excuse to throw out ideas that bring something to a job. I'm not going to lie, the entire weapon checking ruleset needs to be adjusted, it's really bad at the minute because it's just cops going around to everyone in an area, and weaponchecking them while spamming their bind. That provides little RP, and little fun, but I suppose it's ok because it's "only SSRP."
A better way to structure this system would involve incorporating more RP to the job, only being able to weapon check in designated official buildings, or at police - designated zones. This would add more RP to both gangster and cop, the gangsters looking to avoid these areas due to the inherent danger of their inhabitants, and the cops actually patrolling areas with RP. This would be more fun, but again, I suppose it's not good because "it's only SSRP."
Additionally, if you don't trust the staff team with new rule additions, I don't see why bother giving them power. They are easily capable of adapting to new rules, if they can deal with random weapon checks, they can easily deal with an updated ruleset, and if even the CMs are doubting this, they need to rethink their acceptance policies.