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TOPIC: [SSRP] More Gang Upgrades

[SSRP] More Gang Upgrades 8 years 6 months ago #209154

Hello!,Today I'm brining you this suggestion, I'm unsure if it's been suggested or not but here it goes.

Server Name: SSRP 1 & 2

Suggestion Title: More stuff for Gang upgrades.

How would it benefit the server: If you own a gang, having 6 things is pretty boring. I suggest, we add stuff like Health boost, Speed boost & Lockpick speed etc. If you guys have any more suggestions to add to the list, then post down below.

Potential Issues/Exploits: Nope.

Additional notes:N/A
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Last Edit: 8 years 6 months ago by Jordz.
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[SSRP] More Gang Upgrades 8 years 6 months ago #209178

:plussp: ye plez
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[SSRP] More Gang Upgrades 8 years 6 months ago #209180

if it can be worked in it would be great :)

:support:

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The following user(s) said Thank You: jackjack, bobmackie

[SSRP] More Gang Upgrades 8 years 6 months ago #209189

:support:

Looking to improve Zarps Finest one day, these would be amazing :)
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[SSRP] More Gang Upgrades 8 years 6 months ago #209193

Yea its too easy to get all 6 upgrades now a days some more wouldn't hurt and it would make alot more gangs base to work for it again
+Support
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[SSRP] More Gang Upgrades 8 years 6 months ago #209212

Nutzu3650XL wrote:
The general idea of more gang upgrades is great, but there shouldn't be such upgrades like a percentage of lockpicking speed and stuff. There should be something more exclusive such as a new gang weapon or feature.

I was generally just thinking of what stuff they can put it >;3
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[SSRP] More Gang Upgrades 8 years 6 months ago #209272

Seems like a good idea :plussp:
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[SSRP] More Gang Upgrades 8 years 6 months ago #209613

How about a gang upgrade tree? Also a buff for the tommy gun.

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[SSRP] More Gang Upgrades 8 years 6 months ago #209617

There needs to be 3 trees that a gang can go down, with purchasable skills. You can only chose 1 tree.

The good tree

The bad tree

The miner / crafter tree.

Good tree = Cop upgrades

Bad tree = stuff already there + some

MIner / crafter upgrade = Double mining speed, double crafting speed, double mining selling speed, etc.
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[SSRP] More Gang Upgrades 8 years 6 months ago #209627

Exrobite wrote:
There needs to be 3 trees that a gang can go down, with purchasable skills. You can only chose 1 tree.

The good tree

The bad tree

The miner / crafter tree.

Good tree = Cop upgrades

Bad tree = stuff already there + some

MIner / crafter upgrade = Double mining speed, double crafting speed, double mining selling speed, etc.

That`s a really good idea, but maybe after you finish 1 tree you could do a another tree?
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[SSRP] More Gang Upgrades 8 years 6 months ago #209629

KryTastic wrote:
Exrobite wrote:
There needs to be 3 trees that a gang can go down, with purchasable skills. You can only chose 1 tree.

The good tree

The bad tree

The miner / crafter tree.

Good tree = Cop upgrades

Bad tree = stuff already there + some

MIner / crafter upgrade = Double mining speed, double crafting speed, double mining selling speed, etc.

That`s a really good idea, but maybe after you finish 1 tree you could do a another tree?

No, gangs need to have to make a choice. If we let them chose everything there would be no diversity in gangs.
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[SSRP] More Gang Upgrades 8 years 6 months ago #209692

:plussp:

This would be sick.
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[SSRP] More Gang Upgrades 8 years 6 months ago #209705

Exrobite makes a good point. If people can purchase a new tree then there would be no difference in gangs since after a few years or so then probably every gang would have the same exact things which makes it even more boring. Of course there can be a few changes but it still wouldn't change a thing because after a few more months then it would happen again.
Think of it as a cycle. :)
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[SSRP] More Gang Upgrades 8 years 6 months ago #209736

I don't think there should be any upgrades which affect your health or speed as there's enough in game already to deal with those. If there were to be new upgrades - I say the following would be good choices and I am aware they sound a bit like Call of Duty perks, but less powerful:

New gang weapons:
MP-40, Winchester 1873 and the Winchester Model 1887 Shotgun.

These weapons would add a classic feel to the gangs like the Tommy Gun already does, and these guns aren't very powerful and they'd be relatively easy to balance.

Swiftdraw:
Your aim speed is increased by a small amount (5,10,15 or 20%)

Again this would add a gangster/mobster feeling, or perhaps a wild west feeling due to the speed they would draw their weapons - and the more experienced they were the faster they could draw their weapons.

Faster Mining/Crafting: Mining and Crafting speeds are increased by 25-40% ( You choose)

This has been noted and asked for by a lot of people, and it will be a large benefit to a gang. Perhaps make this a cheaper unlock or the less powerful gangs would really start to complain.
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[SSRP] More Gang Upgrades 8 years 6 months ago #209818

Stratiic wrote:
I don't think there should be any upgrades which affect your health or speed as there's enough in game already to deal with those. If there were to be new upgrades - I say the following would be good choices and I am aware they sound a bit like Call of Duty perks, but less powerful:

New gang weapons:
MP-40, Winchester 1873 and the Winchester Model 1887 Shotgun.

These weapons would add a classic feel to the gangs like the Tommy Gun already does, and these guns aren't very powerful and they'd be relatively easy to balance.

Swiftdraw:
Your aim speed is increased by a small amount (5,10,15 or 20%)

Again this would add a gangster/mobster feeling, or perhaps a wild west feeling due to the speed they would draw their weapons - and the more experienced they were the faster they could draw their weapons.

Faster Mining/Crafting: Mining and Crafting speeds are increased by 25-40% ( You choose)

This has been noted and asked for by a lot of people, and it will be a large benefit to a gang. Perhaps make this a cheaper unlock or the less powerful gangs would really start to complain.

Something like this would be pretty good.
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