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TOPIC: [SSRP] Drug lamp suggestion

[SSRP] Drug lamp suggestion 8 years 7 months ago #205244


Server Suggestion - Drug Lamp

Server Name: SSRP

Suggestion Title: SSRP Drug Lamp

How would it benefit the server:
The basic concept of this is that the player would have the ability to craft/create a lamp through the use of a blueprint. The lamp would increase the speed of drug manufacturing, and could possibly double the speed/rate that drugs are produced. This would mean that the player could grow drugs faster and thus make more money in-game. But, this lamp would cost a similar amount to a printer booster, as players could make more money than a boosted printer, but it would have a higher risk.

Potential Issues/Exploits:
None that are known.

Additional notes:
We feel that this would allow the player to gain more enjoyment through drugs, which at times can be a tedious task. Also this would allow another unique craft-able item that players could create and use in-game while basing.

I added a poll because I know the community love polls.

Thank You For Considering


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[SSRP] Drug lamp suggestion 8 years 7 months ago #205245

How does it have a higher risk?
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[SSRP] Drug lamp suggestion 8 years 7 months ago #205247

You can't destroy drugs in a pot normally, but with this attached to the drugs you can, meaning it has a higher risk factor.
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Last Edit: 8 years 7 months ago by CaptinF1rework. Reason: last one dind't make sense
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[SSRP] Drug lamp suggestion 8 years 7 months ago #205320

Seems good, since there's already an item with a similar use for the printers.
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[SSRP] Drug lamp suggestion 8 years 7 months ago #205328

seems like a good idea if it can work as the printers have a booster




x
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[SSRP] Drug lamp suggestion 8 years 7 months ago #205329

EMP wrote:
How does it have a higher risk?
Cause you can destroy easier Drug Labs and its more dangerous if cooler ends %
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[SSRP] Drug lamp suggestion 8 years 7 months ago #205334

CaptinF1rework wrote:
You can't destroy drugs in a pot normally, but with this attached to the drugs you can, meaning it has a higher risk factor.
Thats not what it says in the thread...
JokerMan wrote:
EMP wrote:
How does it have a higher risk?
Cause you can destroy easier Drug Labs and its more dangerous if cooler ends %
You can do that already, so thats not a higher risk. This would add all benefits with little drawbacks, the only drawback is that you could potentially lose your drug light.
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Last Edit: 8 years 7 months ago by EMP.
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[SSRP] Drug lamp suggestion 8 years 7 months ago #205336

Well another draw back would be it would be expensive (more than the printer booster)
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[SSRP] Drug lamp suggestion 8 years 7 months ago #205341

How about that it cooks faster, but it spoils faster, so that you need to be more active in your base and not afk...

But also you have to replace bulbs every once in a while, with a blueprint like the Printer Booster's?

Lamp = One Time Use
Bulb = Infinite Use
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[SSRP] Drug lamp suggestion 8 years 6 months ago #208927

Guys this is a great idea!
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[SSRP] Drug lamp suggestion 8 years 6 months ago #209100

I looked at the post title and thought:
"What the fuck is a drug lab"
I read the post.
I realised what it was.
I'm a dumb person.

:P



(also :plussp:)
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[SSRP] Drug lamp suggestion 8 years 6 months ago #209133

I would love to see this on the server!
EDIT: How it could be:
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Last Edit: 8 years 6 months ago by WaLK3r.
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