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Server Name: SSRP 1 and 2
Suggestion Title: Fixing some base rules. Anyone entering the base must be able to see where they are going. - Should be amended to "Clearly see where they're going" as right now some bases use near invisible textures that confuse and may disorientate people. Bases must not cause headglitching. This means that you must be able to see at least half your character's torso when peaking 4.11 Raider-Defender Rule - Raiders must be able to shoot AND see you when you can shoot them. - Should be amended with a specific sub-rule that makes it so a certain amount of your body must be visible compared to your raider (no headglitching, basically) 4.14 Claiming Properties - You may only claim multiple rooms/buildings if you have enough people basing with you to make it worthwhile. The owner of the house is the one that owns the front door or the most rooms in the building. - Two different rules here for the same thing, needs one rule and one rule only. 4.3 Obstacles - Obstacles that slow the player down, or force them to crouch or jump are not allowed. This excludes the world. No mazes. "Obstacles that slow the player down" is very vague and open to interpretation. How would it benefit the server: Some bases built currently are very hard to raid. Seriously, it would take a lot of skill to raid them. Now, that would be ok, if it took skill to defend them. It doesn't. You could stand behind a prop, peak out knowing EXACTLY where the raiders are, and headshot them before they can even react to you. This also applies to the current "bank raid meta" where people headglitch in a fashion that is extremely unrealistic and VERY hard to raid. Now, some people's excuses may be "oh but there's explosives." That is not a good excuse. A new player with skill should be able to be on par (if not exceed,) a veteran with little skill. The spammy nature of some of the guns is another, separate thing, but that's a totally different story. Potential Issues/Exploits: Not at all. Additional notes: Please, let's at least try to bring back good raiding, explosives aren't fun for either party, really. Also, this is hardly fair, event if I won the firefight. |
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Last Edit: 10 years 1 month ago by exrobite.
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Exrobite wrote:
very vague and open to interpretation. The ZARP rules motto |
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Exrobite. Unfortunately that is the point they get confused, Your mind will adjust it did for me. Just look at something and try figure your way round it. Then practice it in the game.
E.G Bank Raiding. They always have something to confuse your otherwise it will be too easy, also the opponents cant see you, thats both a disadvantage for both teams / people. Sorry I have to - SUPPORT This part. Anyone entering the base must be able to see where they are going. - Should be amended to "Clearly see where they're going" as right now some bases use near invisible textures that confuse and may disorientate people. |
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Last Edit: 10 years 1 month ago by therealHarris.
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XxWhiteWolfxX wrote:
Exrobite. Unfortunately that is the point they get confused, Your mind will adjust it did for me. Just look at something and try figure your way round it. Then practice it in the game. E.G Bank Raiding. They always have something to confuse your otherwise it will be too easy, also the opponents cant see you, thats both a disadvantage for both teams / people. Sorry I have to - SUPPORT This part. Anyone entering the base must be able to see where they are going. - Should be amended to "Clearly see where they're going" as right now some bases use near invisible textures that confuse and may disorientate people. What are you talking about, via one way props the opponents can see you easily when you can't see them... |
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XxWhiteWolfxX wrote: Exrobite. Unfortunately that is the point they get confused, Your mind will adjust it did for me. Just look at something and try figure your way round it. Then practice it in the game. E.G Bank Raiding. They always have something to confuse your otherwise it will be too easy, also the opponents cant see you, thats both a disadvantage for both teams / people. Sorry I have to - SUPPORT This part. Anyone entering the base must be able to see where they are going. - Should be amended to "Clearly see where they're going" as right now some bases use near invisible textures that confuse and may disorientate people. What are you talking about, via one way props the opponents can see you easily when you can't see them... No that would be FDA, When you make it a material that is not visible or clearly seen through e.t.c |
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XxWhiteWolfxX wrote:
XxWhiteWolfxX wrote: Exrobite. Unfortunately that is the point they get confused, Your mind will adjust it did for me. Just look at something and try figure your way round it. Then practice it in the game. E.G Bank Raiding. They always have something to confuse your otherwise it will be too easy, also the opponents cant see you, thats both a disadvantage for both teams / people. Sorry I have to - SUPPORT This part. Anyone entering the base must be able to see where they are going. - Should be amended to "Clearly see where they're going" as right now some bases use near invisible textures that confuse and may disorientate people. What are you talking about, via one way props the opponents can see you easily when you can't see them... No that would be FDA, When you make it a material that is not visible or clearly seen through e.t.c Whatever you say |
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bump!
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Exrobite wrote:
XxWhiteWolfxX wrote:
Exrobite. Unfortunately that is the point they get confused, Your mind will adjust it did for me. Just look at something and try figure your way round it. Then practice it in the game. E.G Bank Raiding. They always have something to confuse your otherwise it will be too easy, also the opponents cant see you, thats both a disadvantage for both teams / people. Sorry I have to - SUPPORT This part. Anyone entering the base must be able to see where they are going. - Should be amended to "Clearly see where they're going" as right now some bases use near invisible textures that confuse and may disorientate people. What are you talking about, via one way props the opponents can see you easily when you can't see them... I would class that as prop shooting as you can't see them and they shoot you. |
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