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Server Name: ZARP SSRP 1 & 2
Suggestion Title: Zarp Tokens How would it benefit the server: So currently, the npc's aren't useful at all but for a secret car and that's around it. My suggestion, is to replace their rewards with a rewardable currency like token(s), to be spent in a shop where you could trade them in for everyday items and crafting materials. Example: You go do Kyles mission for 12 soda cans, collect them, return to Kyle and get 3 ZARP tokens. The shop would be found in the F4 menu. Potential Issues/Exploits: N/A |
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So a point shop?
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Question, What would you plan on the Curency token ratio to be like ? Like Cashing Out 1 Token for $2500 Zarp Ingame Cash, Or Use Somwhat COmmunity prices like 4-5 Tokens To buy steel (2.5K A Token ) Wouldn't doing Jobs basically Ruin the Point for obtaining Tokens to trade to a NPC Ruin the Point of Gun Dealer? (I feel retarded Right now) But I could potentially Put a lot of jobs under some constraint Because Miners could just Go Minge Jobs and End up getting quite a bit of money worth of Steel As the "Supply" Would be easily Obtained (Compared to the demand) Hence Making it lower in price - Like then orbs were 15mill... Rip
Verdict, Neutral |
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Speedy wrote:
Question, What would you plan on the Curency token ratio to be like ? Like Cashing Out 1 Token for $2500 Zarp Ingame Cash, Or Use Somwhat COmmunity prices like 4-5 Tokens To buy steel (2.5K A Token ) Wouldn't doing Jobs basically Ruin the Point for obtaining Tokens to trade to a NPC Ruin the Point of Gun Dealer? (I feel retarded Right now) But I could potentially Put a lot of jobs under some constraint Because Miners could just Go Minge Jobs and End up getting quite a bit of money worth of Steel As the "Supply" Would be easily Obtained (Compared to the demand) Hence Making it lower in price - Like then orbs were 15mill... Rip Verdict, Neutral I think you were missing the point, at the minute most people don't use the NPC's as they offer little in comparison to doing other things in game so the reward for doing their quests would be the tokens and that they are not buy able with the ingame cash or convert them into raw money but trade a token for somebody else's money like selling a special weapon or something. Otherwise it sounds quite cool and could stop some people losing their picks at the mine as they can do missions for materials. |
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Weapon skins would be cool like csgo skins :3.
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I quite like this idea, +Support
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