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TOPIC: [SSRP Suggestion] The Medic Job

[SSRP Suggestion] The Medic Job 9 years 1 month ago #112545

Server Name
DarkRP

Suggestion Title
Changing the Medic job

How would this benefit the server?
So the way i see it the medic job is very close to being a very viable and interesting role, the main problem is that the a Medic can easily be replaced by a health charger. However i feel like giving the medic job some benefiths could make it an interesting alternative when it comes to basing or raiding.

My suggested changes would be
  • Medics can heal health AND armor
  • Medics can carry handguns.
  • Medics can heal faster.
  • Medics can overheal health, up to 200 health.
  • Health and Armor chargers charge way slower.

These changes would actually make it viable for people to hire medics for raids or bases, and add a more supportive role to the fights.

Potential Issues/exploits
None that i can think of.

Additional Notes
Im not saying these should be the exact changes to the Medic job, if anyone has another suggestion or opinion idd appriciate it if you left your feedback, thank you!
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The following user(s) said Thank You: Walter HWITE

[SSRP Suggestion] The Medic Job 9 years 1 month ago #112546

I agree the medic should have more to it than just a slow heal it needs something but the things you listed can be exploited very badly, you could be getting raided and he is just healing while you lose like no health
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[SSRP Suggestion] The Medic Job 9 years 1 month ago #112564

TiGzTeR wrote:
I agree the medic should have more to it than just a slow heal it needs something but the things you listed can be exploited very badly, you could be getting raided and he is just healing while you lose like no health

The Healing should ofcourse not be on an unkillable level, but on a level where it would be worth sacrificing another gun for.
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[SSRP Suggestion] The Medic Job 9 years 1 month ago #112566

He is right +support
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[SSRP Suggestion] The Medic Job 9 years 1 month ago #112579

-Support

Armor refill would be too OP. Keep it as it is ( NPC)
Handguns are not necessarily for a medic.
Overheal would be too OP aswell since there is armor already.
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[SSRP Suggestion] The Medic Job 9 years 1 month ago #112816

Medics should be buffed, they should be allowed to base with gangsters, BUT, there should be a system that the person being healed must not have taken damage for 3-5 seconds in order for it to start healing.
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[SSRP Suggestion] The Medic Job 9 years 1 month ago #112827

Even though I don't agree with some of your suggestions Gems , I agree that the medic needs a buff as the job is rarely used and is outclassed by NPC's and Health and Armour Chargers .

Unfortunately I can't provide any suggestions myself as I can't think of any off of the spot .
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[SSRP Suggestion] The Medic Job 9 years 1 month ago #112852

Stratiic wrote:
<strong>Even though I don't agree with some of your suggestions Gems , I agree that the medic needs a buff as the job is rarely used and is outclassed by NPC's and Health and Armour Chargers .

Unfortunately I can't provide any suggestions myself as I can't think of any off of the spot .
</strong>

I am like you, I think there should be a buff but not all what gems says, just a buff I think would be great
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[SSRP Suggestion] The Medic Job 9 years 1 month ago #112880

*Medic should make a player invinsible from death for a very short period of time.

*Medic should be able to heal from a longer range.

*Medic should be able to heal multiple people. (closests one goes first)

*Medic should be able to throw heal things on players to heal in a small area.
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[SSRP Suggestion] The Medic Job 9 years 1 month ago #112958

Daryx wrote:
*Medic should make a player invinsible from death for a very short period of time.

*Medic should be able to heal from a longer range.

*Medic should be able to heal multiple people. (closests one goes first)

*Medic should be able to throw heal things on players to heal in a small area.

Oh yeah, let's also give him a German accent and glasses.

OKTOBERFEST!!!!!!!!!!!!!!!!!!!!!!!!!
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