Server Name
DarkRP
Suggestion Title
Changing the Medic job
How would this benefit the server?
So the way i see it the medic job is very close to being a very viable and interesting role, the main problem is that the a Medic can easily be replaced by a health charger. However i feel like giving the medic job some benefiths could make it an interesting alternative when it comes to basing or raiding.
My suggested changes would be
- Medics can heal health AND armor
- Medics can carry handguns.
- Medics can heal faster.
- Medics can overheal health, up to 200 health.
- Health and Armor chargers charge way slower.
These changes would actually make it viable for people to hire medics for raids or bases, and add a more supportive role to the fights.
Potential Issues/exploits
None that i can think of.
Additional Notes
Im not saying these should be the exact changes to the Medic job, if anyone has another suggestion or opinion idd appriciate it if you left your feedback, thank you!