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TOPIC: Idea for persistent entities.

Idea for persistent entities. 10 years 5 months ago #105138

I know that this has propably been suggested before but I really wanted to bring this out here because I think that it is an annoying fact.

Server Name: DarkRP 1 and 2

Suggestion Title: Persistent printers/Uranium production units

How would it benefit the server: Do you know the feeling when you raid someone and they leave/reconnect for the printers you raided to dissappear? Yeah I do that too... because I ragequit from the exhaustion of playing for 6 hours straight and then getting raided and losing my stuff.


Potential Issues/Exploits: An issue would be that if someone steals your printers and you leave for a few hours and come back to find that it's still stolen and printing in some dark corner of the map.

Additional notes: I think printers should stick around for 1 or 2 hours 5-30 minutes after a player has dissconnected and then dissappear. This would even help alot of people and prevent those reconnectors.
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Last Edit: 10 years 5 months ago by voonex. Reason: Replaced stuff
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Idea for persistent entities. 10 years 5 months ago #105142

I'm sorry but the consept of the idea is good but it would be overly abused . Think if 59 people were on server 2 , then 46 had printers , then 8 hours later there is 7 or 8 people on with 46 players printers, I'm sorry but it's a bad idea.

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Last Edit: 10 years 5 months ago by Usm. Reason: ■ punctuation □
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Idea for persistent entities. 10 years 5 months ago #105150

Reduce time to 20 mins or less?
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Idea for persistent entities. 10 years 5 months ago #105156

Just deal with it. Seriously. If you raid and they leave, tough shit. Raid for fun, not for money. I never disconnect when I get raided, I raid them with the force of every explosive weapons and my ally's
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Idea for persistent entities. 10 years 5 months ago #105159

Please, why do you ragequit?
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Idea for persistent entities. 10 years 5 months ago #105333

aspectionz wrote:
Please, why do you ragequit?
Let's see. I take anger managment internet courses. I have the sincere wish to kill the people and gouge their eyes out when they raid me and it makes my blood boil and blood pressure spike. Also I get severely depressed and skip a week of high school and get a shitton of homework leftover. I guess it's just me then...
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Idea for persistent entities. 10 years 5 months ago #105374

voonex wrote:
aspectionz wrote:
Please, why do you ragequit?
Let's see. I take anger managment internet courses. I have the sincere wish to kill the people and gouge their eyes out when they raid me and it makes my blood boil and blood pressure spike. Also I get severely depressed and skip a week of high school and get a shitton of homework leftover. I guess it's just me then...

So I'm not the only one!

Jokes aside, you should convert into an energy conservationist, like me. If something's not worth your time, don't bother with it. If it is, finish it off quickly.
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Idea for persistent entities. 10 years 5 months ago #105691

The killing part was a bad joke I admit but the rage is Real :) I am going to be an energy saver from now on! Root for me pls
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Last Edit: 10 years 5 months ago by voonex. Reason: Goddamit finnish auto correct!
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Idea for persistent entities. 10 years 5 months ago #105702

I dont like this IDE
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Idea for persistent entities. 10 years 5 months ago #105703

Yeah you was right it's been suggested already. If you look back you will find a couple threads with some valid points inside them. One of the points made was if there is 90 players om and 60 is basing and very one of them have 2 printers that's a 120 printers and then 2 leave which still leaves 120 printers but 10 more join and drop their printers then they just keep adding up.. The point being it can be abused and can just cause more lag than is needed.
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Last Edit: 10 years 5 months ago by RedPowder.
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Idea for persistent entities. 10 years 5 months ago #105729

voonex wrote:
The killing part was a bad joke I admit but the rage is Real :) I am going to be an energy saver from now on! Root for me pls

This also applies to killing. If you have to do it, make it swift.

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Idea for persistent entities. 10 years 5 months ago #105764

Sorry but we will more then likely never be implementing anything like this. It would be really op and really only solve a minor problem. Denied
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