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TOPIC: [SSRP] A few suggestions.

[SSRP] A few suggestions. 9 years 3 months ago #96745

Server Name: ZARP DarkRP [ 1 + 2]

Suggestion Title: Scanner for the MOD / AOD jobs.

How would it benefit the server: A base got a building sign for a long time. Instead of having to teleport and causing troubles , we will scan the base, and it will not make them wanted nor show it anywhere , only to the one who scanned

Potential Issues/Exploits: Can't see any, only the Mod on Duty / AoD jobs will have it so abusing it couldn't be possible.

Additional notes: When someone makes an f1 or a staff seeing that someone have a building sign for a lot of time, he will scan the base to check if they got anything inside, and using the building sign to hide.
Server Name: ZARP DarkRp

Suggestion Title: Better NLR system.

How would it benefit the server: Making NLR easier to solve.

Potential Issues/Exploits: If someone wants to go somewhere that he have to go through his NLR area it might alert the admins. But I think 5 seconds are more than enough.

Additional notes:
Instead of getting a proof of where the player got killed, we will have a big sphere where we died. If we enter it for more than 5 seconds, it will alert a staff or it will be in the logs.
Server Name: ZARP DarkRP

Suggestion Title: Removing the mutant job

How would it benefit the server: No more mass rdm by mutants.

Potential Issues/Exploits: It can't be.

Additional notes: Instead of having to take care of the mutants , there will be no mutants to rdm people. And this job is probably useless , so it wouldn't be that bad to remove it.
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Brother Ryan wrote:
I did do 2 F1s
- Brother Ryan , 2k15
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[SSRP] A few suggestions. 9 years 3 months ago #96748

The mutant job should be removed as it does cause a lot of f1's. Removing mutant job would be useful. I also agree with scanner idea but sometimes scanners do not pick up objects but its +support from me !
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[SSRP] A few suggestions. 9 years 3 months ago #96752

BeastViper wrote:
The mutant job should be removed as it does cause a lot of f1's. Removing mutant job would be useful. I also agree with scanner idea but sometimes scanners do not pick up objects but its +support from me !
I think EMP will make sure the scanner will work properly.
thank you for your reply
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Brother Ryan wrote:
I did do 2 F1s
- Brother Ryan , 2k15
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[SSRP] A few suggestions. 9 years 3 months ago #96754

Ther are nlr probloms and love the idea to make a sphear and if you are in side of it for 15 sec it will alert admins i have seen this in fartrp and i loved it +Support
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[SSRP] A few suggestions. 9 years 3 months ago #96759

I do believe these Ideas are good but lets start:

The scanner, I do not believe this is possible. Just look at the scanner of the Police Jobs, they dont always find things inside of a building. Admins can no clip through it pretty quick to find things, I dont think something like a scanner is needed.

Mutant Job will be removed.

NLR System, well.. I dont see anything bad about the current system.
It's easy to catch someone breaking NLR.
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[SSRP] A few suggestions. 9 years 3 months ago #96760

Thank you plz do remove the mutant job the nlr sphear would be better then it is riht now i am just saying i support evry thing you say :)
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[SSRP] A few suggestions. 9 years 3 months ago #96761

Nexize wrote:
I do believe these Ideas are good but lets start:

The scanner, I do not believe this is possible. Just look at the scanner of the Police Jobs, they dont always find things inside of a building. Admins can no clip through it pretty quick to find things, I dont think something like a scanner is needed.

Mutant Job will be removed.

NLR System, well.. I dont see anything bad about the current system.
It's easy to catch someone breaking NLR.
actually, we can only see when the player died, not where
and about the scanner - i hope EMP could make it better.
Mods cant noclip / cloak themselves , so if we tp to a base must of the people say its abuse.
Im getting tired of it , honestly.
And im glad that the mutant job will be removed
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Brother Ryan wrote:
I did do 2 F1s
- Brother Ryan , 2k15
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[SSRP] A few suggestions. 9 years 3 months ago #96777

Scanner for the MOD / AOD jobs.
It would be a lot easier to call a admin to no clip through the base because if the scanner turns up like the police one people would be able to hide illegal stuff whilst building. -Support

Better NLR system.
Like the idea of a Nlr sphere with the alerting admins part ,but it should cover the district. Neutral

Removing the mutant job
I believe this is already being removed in the next big update.
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Last Edit: 9 years 3 months ago by IntoTheUnknown.
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[SSRP] A few suggestions. 9 years 3 months ago #96840

greatgamedude wrote:
<strong> Scanner for the MOD / AOD jobs.</strong>
It would be a lot easier to call a admin to no clip through the base because if the scanner turns up like the police one people would be able to hide illegal stuff whilst building. <strong>-Support</strong>

<strong> Better NLR system.</strong>
Like the idea of a Nlr sphere with the alerting admins part ,but could still be exploitable <strong>Neutral</strong>

<strong>Removing the mutant job</strong>
I believe this is already being removed in the next big update.
How can you exploit the nlr sphere? tell me
and most of the time im alone on sv2 and no admins to noclip.
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Brother Ryan wrote:
I did do 2 F1s
- Brother Ryan , 2k15
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[SSRP] A few suggestions. 9 years 3 months ago #96842

I've seen an interesting version of an NLR system on the Build RP Server from Patrick™.
The System automaticly detects you breaking NLR and warns you to leave the area.

If you dont, you get slayed automaticly.
If we could've something like that, that would be great. We just need a way for Admins If they get killed in an F1.
They shouldnt get slayed for coming back then. However, I trust EMP-Senpai to create something nice.
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[SSRP] A few suggestions. 9 years 3 months ago #96843

Well the ideas are coming up nice all the ideas are good :D
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[SSRP] A few suggestions. 9 years 3 months ago #96852

How can you exploit the nlr sphere? tell me

Sorry didn't mean exploitable but there would be ways to bypass it somehow unless it covers the district
most of the time im alone on sv2 and no admins to noclip.

Have you tried contacting admins via Steam, Teamspeak and other methods
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[SSRP] A few suggestions. 9 years 3 months ago #96878

greatgamedude wrote:
How can you exploit the nlr sphere? tell me

Sorry didn't mean exploitable but there would be ways to bypass it somehow unless it covers the district
most of the time im alone on sv2 and no admins to noclip.

Have you tried contacting admins via Steam, Teamspeak and other methods
Not gonna disturb them for such a short thing
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Brother Ryan wrote:
I did do 2 F1s
- Brother Ryan , 2k15
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