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TOPIC: [SSRP SUGGESTION] Training/Test Npc.

[SSRP SUGGESTION] Training/Test Npc. 9 years 8 months ago #60540

Server Name:
SSRP 1/2
Suggestion Title:
Training/Test Npc.
How would it benefit the server:
Would make people have to read the rules. And would make people stop using the excuse that they forgot to read the rules / First time im playing DarkRp.
Potential Issues/Exploits:
None that i can think of.
Additional notes:
How it would work is there would be an npc just like the ''Rules'' or ''Titles''. You would have to click on the npc and would have to answer the questions correctly to be able to play or change jobs. Questions would be similar to the questions i listed.
  • ''Are you allowed to rob people as a mutant?''
  • ''Are you allowed to build on the streets or at spawn as a hobo?''
  • ''If your a gundealer is it ok to spawn weapon supplies for yourself?''

  • If you dont pass the test you will pretty much play as a walking spectator. And you might have to wait something like five minutes before you can take the test again.
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    [SSRP SUGGESTION] Training/Test Npc. 9 years 8 months ago #60541

    It's quite clear we already have a rules NPC.

    -SUPPORT
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    [SSRP SUGGESTION] Training/Test Npc. 9 years 8 months ago #60542

    Full support. Im not a mod or admin or anything like that, but in my opinion it would help the server quite a lot! ;)
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    [SSRP SUGGESTION] Training/Test Npc. 9 years 8 months ago #60544

    SabreTooth wrote:
    It's quite clear we already have a rules NPC.

    <strong>-SUPPORT</strong>

    And people still dont know/read the rules. This would make sure that they have read the rules and understands them.
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    [SSRP SUGGESTION] Training/Test Npc. 9 years 8 months ago #60547

    The moment someone joins the server, the rules pop up. They click the "I have read and accepted the rules" themselves. From that point on, they can be warned and banned and whatnot. I highly doubt people would even take the test.

    also tests are tedious on servers where people came to have fun
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    [SSRP SUGGESTION] Training/Test Npc. 9 years 8 months ago #60549

    Ok, so here's how it goes:

    You have to revise for a general knowledge test to get the IP, from then you must study the history of ZARP and gmod carefully to unlock the join button, then, when you join, you are tested on the rules further, assessing every aspect of your knowledge. If you fail, you get permed. You then must take a test to become every job.
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    [SSRP SUGGESTION] Training/Test Npc. 9 years 8 months ago #60552

    I don't like the idea of forcing people to take the test to play, as it might deter people from playing on the server. An incentive for the test could work. (Eg. DarkRP Money)
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    [SSRP SUGGESTION] Training/Test Npc. 9 years 8 months ago #60582

    Then make the guns more expensive or something. Each person who joins, can have guns which use to RDM others and as most of people said here, fun is the most important and RDMers ruin the fun of those who follow the rules. As in real life, I think guns should be harder to get as we are talking about murdering people. What we see instead? Half server is running with shotguns, machine guns, etc. out at the street. It became normal. I think that should be fixed.

    It's just my opinion though...
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    [SSRP SUGGESTION] Training/Test Npc. 9 years 8 months ago #60612

    How about we just put a 5 minute timer on the rules for first join.
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    [SSRP SUGGESTION] Training/Test Npc. 9 years 8 months ago #60618

    Naranja wrote:
    I don't like the idea of forcing people to take the test to play, as it might deter people from playing on the server. An incentive for the test could work. (Eg. DarkRP Money)

    Exactly what I was thinking under this sarcastic shell.
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