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Server Name: Both DarkRP servers
Suggestion Title: In this suggestion I will be outlining the flaws in the mutant job and how we can fix it so it is a fun class to 1. Mutants movement speed For a melee only job, the mutant isn't very speedy, sure, the weapon it employs is throwable, but since this probably couldn't even make a Hemophiliac bleed, there's not much point to it, I believe the movement speed should be buffed to around 130% of the normal speed, so it will let the mutant put up a fair fight. Decent claw SWEP, like really, what kind of mutant uses a knife? Title says it all, we could have a decent SWEP that allowed the quick cutting actions to be performed, maybe MB2 would knock back someone or trap them in place. Making an actual sewer Now, on to one of the hardest suggestions. I feel that an actual sewer on server 1 would stop the RDM that happens on the surface and would open up new chances for underground, creative bases, I mean, what kind of mutant lives in a tunnel? Wait, don't answer that... Mutant king VIP job Come on, admit it, you want a king mutant that has 300 HP and a one hit weapon destroying sewers and stuff, don't you? No? Ok then... This one should have normal movement speed, but a throwable weapon that could auto refill *cough* spit *cough* Alright, that's all, hope you consider at least a few of these. On a related note: |
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Last Edit: 11 years 6 days ago by exrobite. Reason: Removing uneeded questions
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You didn't finish the last question.....
Just sayin' |
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+Support
Server one definitely needs some sort of sewer similar to Server 2. And the mutants needs some sort of buff seeing as they are extremely easy to kill. |
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-Support
Mutants don't need this |
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Mutants are op already, they have meele and ranged attack at once.
- SUPPORT |
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Register Date: 06 Sep 2013
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