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TOPIC: Suggestions for SS DarkRP

Suggestions for SS DarkRP 11 years 4 months ago #43025

I hadn't done anything productive here so why not share some ideas:

Ingame name: MrCrimson, Starwalker, and sometime some ridiculous-ish funny reasons (I sometime use multiple names)

What server is this suggestion for?: Semi-Serious DarkRP
What would you like to add?:

1. Make more sources of money (or less).
How would it benefit the server/why do you want this to be added?: When people want to get money, they just print. Income from Job is useless when you have over 100k. Same for being a Cop (fun, but not profitable), or any other job. Basicly, you have to be a criminal to get real cash, which in real life isn't THAT much true (you could in real life get 1 million fairly, whereas in current Zarp DarkRP is very difficult to do so).
Could this be exploited in anyway, and if, how could we make it non-exploitable?: Unlikely, I am not an expert in bugs. Additional notes: This might be scrapped, it would require an total overhaul but later doing it might cause even more mess as people would have the amount of money from the past.

2. Make drugs for Drug dealer actually possible to get in inventory. How would it benefit the server/why do you want this to be added?:
Selling them that way would be sooo easier. Same for e.g planting explosives.
Could this be exploited in anyway, and if, how could we make it non-exploitable?: Again, probably not.
Additional notes: It's just for drug transport/selling purposes/using it in combat. Very tiny detail.

3. Improve a SWAT a bit?
How would it benefit the server/why do you want this to be added?: Appart he has armor, and weap at start (which has only 1 clip, you would have to spawn some ammo anyway) he isn't that much of a use. Somebody done a bank heist, help of SWAT is much helpful like help of average CP (assuming both of them have a rifle, but main weap used is tazor anyway).
Could this be exploited in anyway, and if, how could we make it non-exploitable?: Once again, I doubt it although there is a bug when you cant holster a cop's gun but you can drop it. Basicly, drop, change job, get it = profit.
Additional notes: I don't really know HOW to improve, but I know it isn't much of a big deal with our SWAT teams.

4. New job : Spy/Agent.
How would it benefit the server/why do you want this to be added?: That could be...kind of cool. Might restrict to a VIP only though, especially that price gone up. Basicly, can disquise as any job and make up fake name. Could work both for Cops and same for Criminals. Example: it could help when Police plans to do a attack on local gang, so they send a Spy to investigate their weak points. Or, investigate if somebody has illegal stuff because Scanners don't detect anything but might be just too far. Or help with criminals when bank heist to backstab (not litterraly, I don't want to make a TF2 here :cheer: ) while attack. Just an idea, might be overpowered but usually but it's realistic and would love to see it.
Could this be exploited in anyway, and if, how could we make it non-exploitable?: Depends. It just how you script it, possible disguise kit upon changing job/staying in disguise when changed job and so it. It just requires tests and scripting.

5. Organisation buff/nerf.
How would it benefit the server/why do you want this to be added?: I once wasted 5 million just to be disapointed that it's basicly a window with your friends in it. Add new cool stuff to it, or just nerf the price becaues it's very depresing when I actually bough it...
Could this be exploited in anyway, and if, how could we make it non-exploitable?: Doubtfully, although I don't know how it would affect all other organsations already made
Additional Notes: This really needs buff/nerf. Not a necessary one but, WHY WOULD ANYBODY PAY 5MIL FOR A FRIEND LIST?!

Now what I REALLY liked:
1. How you are all unique when it comes to maps. Though, I miss the old one, you have variety when it comes to playground. You aren't like every other DarkRP server, that has Downtown and that's it and that why I liked it from very first step I saw it.
Actually, I don't know why the rest. I just feel like it's real proper DarkRP server. I am not confused what to do, like in most servers. I feel very attracked to it, as if it was my place. The system, the ideas, it looks very nice. Only thing that possibly could spoil the thing is people, but that's the thing we can't change unfortuneally....

So, that's it. I hope that SOME of thease will be put in, if not it still be my faviourite place. Just wanted something to feedback about :)

OK, now I edited it. Sorry for the confusion, but I aren't on the forum for long (mainly on the server). Neither I don't know how to change category.
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- It's the maintenance man, he knows I like Orange
- So you think maintenance staff has some kind of plot?
- YES, they do it on purpose!
Last Edit: 11 years 4 months ago by Crimson. Reason: Wrong category, badly written according to suggestion set-out.
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The following user(s) said Thank You: SgtPepper

Suggestions for SS DarkRP 11 years 4 months ago #43029

MrCrimson, Firstly I want to tell you that you've posted this suggestion in wrong section, Secondly you need to use suggestion template.
Warning: Spoiler! [ Click to expand ]
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The following user(s) said Thank You: Crimson

Suggestions for SS DarkRP 11 years 3 months ago #45641

I like the points you made about money and the Drug Dealer class.

A suggestion I would like to put forth is, the addition of a required written competency test for CPs. This test would likely be administered through a NPC and passing the test ( once), would be a prerequisite for being voted in as a CP.
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Suggestions for SS DarkRP 11 years 2 months ago #49972

I like the ideas :) Especially the drug one :p
It will be easier to make an underground drug cartel :D
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