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TOPIC: [DR] Stopping Trap-Stealing

[DR] Stopping Trap-Stealing 10 years 2 months ago #42886

Ingame Name: Phantom
Which server is this suggestion for?: Deathrun
What would you like to add?: A GUI that appears when you press "E" on a trap as Death which can then be clicked on to activate the trap, rather than just pressing "E" and activating it.
How would it benefit the server/why do you want this to be added?: Deathrun doesn't have detailed rules but something that's very clear is not to trap-steal, A.K.A. press the button on a trap when another Death has already reached that button first. So I think that pressing "E" on a trap should bring up a little GUI saying "Activate Trap", then when you click on it it activates the trap. While you have this GUI menu no other Deaths would be able to bring it up for themselves, therefore making it so that only the first Death to reach and press "E" on a trap is then able to activate it.
Could this be exploited in anyway, and if, how could we make it non-exploitable?: People could troll by just leaving the GUI there, thus blocking the trap from ever being used, however this wouldn't a massive problem as they would only be able to block one trap at a time, and there could be a time-out that closes the GUI after a certain amount of time to stop this.
Additional notes: This could completely stop trap-stealing, and also make pre-activating more difficult.
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Last Edit: 10 years 2 months ago by Phantom2207.
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[DR] Stopping Trap-Stealing 10 years 2 months ago #42887

Good idea
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[DR] Stopping Trap-Stealing 10 years 2 months ago #42889

Dear Phantom !

I don't think so that Deaths will have enough time to access menu, click button to activate trap. Even everyone will be able to run through trap first.

My other alternative is to update DR rules with Trap-Stealing and maybe ZARP Staff can make little addon, witch will print logs in console ( logs will have button activating ).

Dear Regards,
Twix Palpatine
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[DR] Stopping Trap-Stealing 10 years 2 months ago #42893

I think this would make it very difficult for Deaths to trap people.
This would be good but difficult to implicate: each death is assigned a space and they are responsible for the traps in this space -when they have done so, they will be transported to a new 'space' and vice versa.
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