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TOPIC: [Server/Map-Related] Transfer

[Server/Map-Related] Transfer 10 years 7 months ago #30533

Sorry but I would like to create my own template so don't say please use template.

Account Name : Syndicate
Steam-ID : STEAM_0:1:29899824
In-Game Name : Syndicate

Which server is this suggestion for ?

Mainly DarkRP but its possible for every server. (in TTT it could be a problem with teleporter I would suggest chat commands there)

What type of suggestion is it ?

It is related to the server to be specific to the map.

What is your suggestion ?

I thought about coding in a feature in the map.
Like if you go to a certain area of the map you get transfer to another server running another map.

For example.

With the current map we could have a transfer station at the spawn if people want to play TTT but they are on the DarkRP Server they could just go in the TTT Teleporter and then they will be reconnected to that server.
Or if ZARP is ready for a #2 DarkRP we could of course run 2 Maps so more people are satisfied with the map.
Because some miss the old ZARP that could come back with the old map meaning townsend and stuff.
I think Gmod Tower did something like teleportation within maps between server but im not sure.

What are the benefits of your suggestion ?

Well it for sure makes its smoother to switch between servers. And it shows players that ZARP isn't only a DarkRP or TTT Server.
Well of course this can be told in chat but not everyone will notice it.
And it is also a solution to satisfy more players.

What could be the possible negative outcome of your suggestion ?

Well...I could see atleast a negative point in the part if ZARP is willing to plan 2 Servers for DarkRP.
It could end up like this that one server is full but the other one isnt.
But I'm pretty sure it won't end like that since there are enough players to fill up both servers.
If someone of you thinks that maybe someone just goes in the teleporter by mistake and ends up connecting.
Here the solution : Add a confirmation part into the teleporter.


Greetings

Syndicate
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[Server/Map-Related] Transfer 10 years 7 months ago #30645

No feedback ?
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[Server/Map-Related] Transfer 10 years 7 months ago #30647

[font=comic sans ms:163nmrtk]Neutral[/font:163nmrtk]. I wont say "USE DA TEMPLATEEEEEEEEEEEE" (At all), because you've kinda fullfiled it. Yet; you have to do the steam name thingie, or else there aint no +support son. (Sorry)

EDIT; That is a good suggestion! Changed [font=comic sans ms:163nmrtk]Neutral[/font:163nmrtk] to [font=comic sans ms:163nmrtk]+Support[/font:163nmrtk]
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[Server/Map-Related] Transfer 10 years 7 months ago #30648

Done.

Even though all the info was on my profile XD
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[Server/Map-Related] Transfer 10 years 6 months ago #32210

*** BUMP ***
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[Server/Map-Related] Transfer 10 years 6 months ago #32350

-Support
  1. [font=arial:1px57dsa]Some one could prop push a player in and then he has to wait and he could loose his stuff
    Server will lag
    why? when you can just normaly join a server
    There could just be a big board that says all the ip's to all the servers
    [/font:1px57dsa]

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[Server/Map-Related] Transfer 10 years 6 months ago #32353

Sir.Haxton wrote:
-Support
  1. [font=arial:ywhfo9kt]Some one could prop push a player in and then he has to wait and he could loose his stuff
    Server will lag
    why? when you can just normaly join a server
    There could just be a big board that says all the ip's to all the servers
    [/font:ywhfo9kt]


1. Have you not noticed that you CAN'T prop push?
The server will not lag. All it would require is a function that detects when a player is touching the board, and then it could even use a ULX command...

ulx cexec <target> {connect IP}

2 and end of 1. It's for ease of access. That's the purpose of this suggestion.
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[Server/Map-Related] Transfer 10 years 6 months ago #32354

Chris is that a support or a neutral ?
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[Server/Map-Related] Transfer 10 years 6 months ago #32372

Christopher wrote:
Sir.Haxton wrote:
-Support
  1. [font=arial:2b1eisz7]Some one could prop push a player in and then he has to wait and he could loose his stuff
    Server will lag
    why? when you can just normaly join a server
    There could just be a big board that says all the ip's to all the servers
    [/font:2b1eisz7]


1. Have you not noticed that you CAN'T prop push?
The server will not lag. All it would require is a function that detects when a player is touching the board, and then it could even use a ULX command...

ulx cexec <target> {connect IP}

2 and end of 1. It's for ease of access. That's the purpose of this suggestion.
You can proppush if one player holds the prop and the other player does too, and the first player presses c and does enable collisions, and then the first player can propkill and proppush everyone, though once you let go, you can no longer do anything with the prop other than build etc.
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Smallville

I'm back.
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[Server/Map-Related] Transfer 10 years 6 months ago #32374

Sir.Haxton wrote:
-Support
  1. [font=arial:143h3yh5]Some one could prop push a player in and then he has to wait and he could loose his stuff
    Server will lag
    why? when you can just normaly join a server
    There could just be a big board that says all the ip's to all the servers
    [/font:143h3yh5]


Read my suggestion again I made already a solution to that since I thought of that too.
Add a confirmation part if entering the teleporter.
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