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TOPIC: [DENIED]Change rule: Button/keypads should be clearly seen next to a fading door

[DENIED]Change rule: Button/keypads should be clearly seen next to a fading door 10 years 8 months ago #26623

Account name, steam-id and in-game name?: Sir Gavin The Cat, STEAM_0:0:5442162, Sir Gavin The Cat
Which server is this suggestion for?: ZARP DarkRP

What would you like to add/change?: The ability to place keypads/buttons in different areas other than next to the fading door so that a good base can have a secret room.

How would it benefit the server/why do you want to add this? So that secret rooms can be built to give both a sweet secret area for builders/homeowners, and that it would give raiders more challenge in raiding bases (especially highly developed bases).

Would it be exploitable, and if, how could we make it non-exploitable? This could be exploited, but this can be avoided by admins doing inspections of the base to see if it clarify's as a secret room.

Additional notes: I built this mansion on darkrp in which I fitted in a secret room. the way you open it, you must open the the locked keypad in which can be opened by a button which is visible, you must find the keypad and when cracked the secret room opens. but this rule has caused admins to question my base.

I was thinking that this rule can be modded so that if your base had a built in secret room, you are allowed to place hidden buttons/keypads (not invisible, just not so obvious).
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[DENIED]Change rule: Button/keypads should be clearly seen next to a fading door 10 years 8 months ago #26624

verse wrote:
I built this mansion on darkrp in which I fitted in a secret room. the way you open it, you must open the the locked keypad in which can be opened by a button which is visible, you must find the keypad and when cracked the secret room opens. but this rule has caused admins to question my base.

I was thinking that this rule can be modded so that if your base had a built in secret room, you are allowed to place hidden buttons/keypads (not invisible, just not so obvious).

I believe it would ruin Dark RP if we did this.
As it would be unrealistic and very annoying for raiders.
-Support!
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[DENIED]Change rule: Button/keypads should be clearly seen next to a fading door 10 years 8 months ago #26628

Scottie wrote:
Morgan Of Freemans wrote:
verse wrote:
I built this mansion on darkrp in which I fitted in a secret room. the way you open it, you must open the the locked keypad in which can be opened by a button which is visible, you must find the keypad and when cracked the secret room opens. but this rule has caused admins to question my base.

I was thinking that this rule can be modded so that if your base had a built in secret room, you are allowed to place hidden buttons/keypads (not invisible, just not so obvious).

First use the template, secondly I believe it would ruin Dark RP if we did this.
As it would be unrealistic and very annoying for raiders.
-Support!

Not to mention how fragile the rule is to abuse.

Bases can be inspected by admins to avoid abuse of the rule, if its accepted.

Also fixing the format...
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[DENIED]Change rule: Button/keypads should be clearly seen next to a fading door 10 years 8 months ago #26629

If hiding the keypads would be allowed, it would be hidden keypads all over the place
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[DENIED]Change rule: Button/keypads should be clearly seen next to a fading door 10 years 8 months ago #26630

NighT wrote:
If hiding the keypads would be allowed, it would be hidden keypads all over the place

I mean so that keypads/buttons can be hidden only for secret rooms not for normal doors.
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[DENIED]Change rule: Button/keypads should be clearly seen next to a fading door 10 years 8 months ago #26640

The admin keypad checker does not work. We could have people lying that their keypad to open the cupboard under the stairs is really linked and working to that.

[font=courier:1simwnjn][size=360:1simwnjn]-SUPPORT[/size][/font:1simwnjn]
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[DENIED]Change rule: Button/keypads should be clearly seen next to a fading door 10 years 8 months ago #27038

It would also be a lot of work to have admins checking bases all the time.

-Support.
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[DENIED]Change rule: Button/keypads should be clearly seen next to a fading door 10 years 7 months ago #27129

My dad has one of those keypads in his store, and it's right next to the door.
It would be fail RP if the keypad is behind a couch, the wiring of the keypad would be kinda...messed up

People would start making no-collide props, to 10 different rooms, and make 2 keypad in each of the room, that would be kinda fail RP aswell.

But thanks for suggesting this! This might just be me being weird, as you know me XD.



-support Sorry :(
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[DENIED]Change rule: Button/keypads should be clearly seen next to a fading door 10 years 7 months ago #27539

This suggestion has received much criticism, and wouldn't be feasible.

The rule is there for a reason, verdict:

[size=360:14ulbzj3]DENIED[/size]
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