Terramorphous wrote:
Christopher wrote:
Terramorphous wrote:
Christopher wrote:
Terramorphous wrote:
Christopher wrote:
Terramorphous wrote:
Christopher wrote:
Terramorphous wrote:
Christopher wrote:
Oh yay.
I can throw glass bottles.
The hobo class is now meaningful!
I don't think this should be a big priority because of the little addition it has.
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Good effort though.
I'd understand it if they had to code the SWEP & other shit, but the coding should be totally working now, the only thing is I Dont know how to make it appear in my sandbox SP games to test it out and stuff, so as I said, why -support? It should be as simple as adding it to a tab or two.
I just don't see what the added hype of being able to throw glass bottles is - it's practically a more sharp and glassy modification of bugbait.
What about melons and dolls then?
fapfapfapfap.
No - seriously, I don't think that anything like that would make it more interesting - the bugbait has equal functionality.
If you can think of an
objective for the hobos - that might be interesting.
What do you mean with an
objective?
Something for the role to do other than beg for money, harass players with bugbait and build piss-annoying structures on the sidewalk.
Maybe help mutants (If both agree) to lure people or something down to the sewers or something like that? I cant really think of anything atm. OOOOOOOOOOOOOOOOOOOOOR Make them if both mutant & hobo agree, exhibit the mutant in the surface in a cage so he cant be killed and stuff!
You've really got something for mutants, haven't you?
Not really a suggestion though - more of a gameplay strategy. I was thinking something more frameworked that could perhaps become an integral part of their role (with/without coding)
Yes I love mutants and I love BEING a mutant. BTW I cant really see what you're aiming for. I mean I kinda understand the concept. But not the other thing, like in maths; you may understand simple multiplying but when you go deeper in multiplying you may not know how to, you see my point?
Your comparison is confusing.
I'm basically saying:
Guards: Be hired and guard their employer.
CPs: Protect the city and arrest troublemakers.
Mutants: Eliminate the human race.
Godfathers: Lead 'The Bad'
Hitmen: Assassinate those with a bounty.
Hobo: Fuck all.