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TOPIC: [SSRP] Economy Overhaul Suggestion

[SSRP] Economy Overhaul Suggestion 1 year 5 months ago #1396373


SSRP


Small Economy Overhaul Suggestion - Quality of Life, Price Discovery and Transparency of Information


Making Printer Rates Public information
  • Would help the price discovery for Special Printers, as players often don’t know the worth of the items they’re selling
    • At the moment, price fluctuates between 6m - 60m, not viable for new players, and not a risk they are willing to take.
    • Printers with the same payout rate are often priced significantly differently because of perceived rarity and misleading case odds.
  • Invested and dedicated players have reverse engineered the rates and payout values in the past, and also are sitting on current values, so what’s so bad about making them available for the average player?

National Bank
  • Show the date of the next yearly interest payout.
  • Review the current maximum daily interest cap of 500,000$

Player Shop Overhaul
  • Item display for showing off your coolest items!
  • Requesting Items in player shops
    • Give the player the ability to use bank funds for item requests instead of having to have the money on hand.
    • Give the player the ability to deposit money beforehand for item requests for money and budget organization purposes
  • Median Price instead of Average Price (or both)

Auction House Overhaul
  • See entire bidding history and not just the initial bidder
  • Make auction house more up-to-date and more fluid so players don’t have to refresh to see updated listings
  • Be able to sell items in bulk as one auction listing

Suits
  • Up the development and introduction of new suits
  • Suits like the Printer Suit where it has a clear and specific usage, I.E:
    • Suit for Drug Production
    • Suit for Trash Collecting

Booster Pack - Concrete Item
  • Represent unclaimed booster packs as concrete items in player inventories they can trade with other players.
    • Would decrease the risk of getting scammed
    • Might introduce serious bugs and unforeseen consequences


This was stated by CEO in a reply to a post I made, regarding the fingerprint and orientation of Zarp SSRP:

CEO of Business wrote:
Nah, zarp suit combat is what makes it unique, despite the fact that it says ssrp it is a PvP oriented server.

SSRP may very well be based on DarkRP, but I agree that it has evolved into something way more of a PvP-oriented server. I mean, the major thing people flex about on SSRP is how many suits they have ripped, and I think that’s a clear indicator of what parts are the most important and the most appealing to most players. My personal opinion is that we need to embrace this uniqueness of ours through the addition of more suits, more weapons, more PvP balancing and reviewing the current Metas to even the playing field between new players and old players.

I am not too well-versed in the nooks and crannies and niche aspects of Zarp combat, but I have thought about this Economy Overhaul for a while and thought I could at least contribute my thoughts in hopes they could yield a concrete base to build up from.

I think a large, thorough and versatile economy-system with multiple ways of distributing and trading lots of new suits and weapons would remove the stamp of luxuriousness suits currently have and would make them more affordable and viable for new players to set their eyes on, all while encouraging and embracing the uniqueness Suit Combat gives Zarp.

NOTE: Golden suits should obviously still have their collectible-status and should be perceived as a rare and luxurious item.


Many of these suggestions will probably need a complete restructure of the current item-distribution system, and I'm certain the aspect of adding a specfic booster-pack item would require a lot of thinking and would involve multiple parts of the backend; forums, server source code, PHP, etc.



Thanks for reading! Not many might share my vision, but I think these suggestions are interesting and could improve the server and community in some way.

Kind regards,
Paladin
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Last Edit: 1 year 5 months ago by Paladin.
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The following user(s) said Thank You: City Boys, Pack of Arseniy buckwheat

[SSRP] Economy Overhaul Suggestion 1 year 5 months ago #1396386

Paladin wrote:
Booster Pack - Concrete Item
  • Represent unclaimed booster packs as concrete items in player inventories they can trade with other players.
    • Would decrease the risk of getting scammed
    • Might introduce serious bugs and unforeseen consequences

This has already been planned for a very long time, however it is not as simple as it sounds.
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[SSRP] Economy Overhaul Suggestion 1 year 5 months ago #1396390

Paladin wrote:

Suit for Drug Production
Yea the suit is nike tracksuit and a big knife

Paladin wrote:
Suit for Trash Collecting
Yea its a pair of joggers and a high vis
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Last Edit: 1 year 5 months ago by Indiana Jones.
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The following user(s) said Thank You: Pack of Arseniy buckwheat, Paladin

[SSRP] Economy Overhaul Suggestion 1 year 5 months ago #1396397

Paladin wrote:
[*] Might introduce serious bugs and unforeseen consequences

G-Man? G-Man is that you?
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