Suggestion Title:
Hit Changes/Ideas relating to hits.
For which server is the suggestion?
SSRP
Ideas below:
-NPC to request/place hits
(daily objective could be implemented for this for claiming a hit)
(Timer/delay on requesting hits per player etc)
-Special target hits ( These hits could cost more to place/pay out more from NPC. Special targets : Police, Mayor etc.)
-Random hits every once and awhile
(this could reduce pickaxes in eco and give new players who are hitmen work)
-High Value hits (Ability to add items to the hit)
(Hitman events could utilize this) This ties in with the special target hits.
-Hit Menu (Interactive UI to place hits ,With inventory on it to make it an item/cash hit (Event creation for reference))
-Buff hit protection ( Increase the min hit amount to $10,000,000 ) Possibly making it so you can’t be directly located on scan master (give a radius circle)
-Hit Protection making you immune to random hits
(if that were to be added) (Credit to clarky)
-Tax on hits placed (Finders fee 10%)
-Tax on claimed bounties (Tip off fee 10%)
Concept Art within spoiler!
How would it benefit the server:
This could add a bit more activities to the server, helping remove excess cash and some extra items from the economy.
Potential Issues/Exploits:
Errors with Payment
Errors with placing the hits
Errors with targeting (scan master portion)
A few slight things that I’m sure could be fixed if found.
Additional notes:
Some of you may say this isn’t needed I just feel the hit system is very plain and could use a facelift.