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Suggestion Title:
Hit Changes/Ideas relating to hits.

For which server is the suggestion?
SSRP

Ideas below:

-NPC to request/place hits
(daily objective could be implemented for this for claiming a hit)
(Timer/delay on requesting hits per player etc)

-Special target hits ( These hits could cost more to place/pay out more from NPC. Special targets : Police, Mayor etc.)

-Random hits every once and awhile
(this could reduce pickaxes in eco and give new players who are hitmen work)

-High Value hits (Ability to add items to the hit)
(Hitman events could utilize this) This ties in with the special target hits.

-Hit Menu (Interactive UI to place hits ,With inventory on it to make it an item/cash hit (Event creation for reference))

-Buff hit protection ( Increase the min hit amount to $10,000,000 ) Possibly making it so you can’t be directly located on scan master (give a radius circle)

-Hit Protection making you immune to random hits
(if that were to be added) (Credit to clarky)

-Tax on hits placed (Finders fee 10%)
-Tax on claimed bounties (Tip off fee 10%)

Concept Art within spoiler!
Warning: Spoiler! [ Click to expand ]


How would it benefit the server:
This could add a bit more activities to the server, helping remove excess cash and some extra items from the economy.

Potential Issues/Exploits:
Errors with Payment
Errors with placing the hits
Errors with targeting (scan master portion)
A few slight things that I’m sure could be fixed if found.

Additional notes:
Some of you may say this isn’t needed I just feel the hit system is very plain and could use a facelift.

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