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TOPIC: SSRP Suggestion - Hitman and Holstering

SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334774

Lyra wrote:
EviIstewie wrote:
Na would be abused as a "tp to spawn" bind.

Silly suggestion honestly, just get a holster bind before switching jobs.

4 inputs 1 frame :silly: :silly: :silly: :silly:

?? It already can be, this suggestion doesn't change it. Doesn't make a difference if i "should've holstered" it, it's a feature of the server of other jobs

"it's a feature of the server of other jobs". Exactly lol
Last Edit: 2 years 11 months ago by dusheke dabliqius.
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334777

Sam Winchester wrote:
Lyra wrote:
EviIstewie wrote:
Na would be abused as a "tp to spawn" bind.

Silly suggestion honestly, just get a holster bind before switching jobs.

4 inputs 1 frame :silly: :silly: :silly: :silly:

?? It already can be, this suggestion doesn't change it. Doesn't make a difference if i "should've holstered" it, it's a feature of the server of other jobs

"it's a feature of the server of other jobs". Exactly lol

Okay? No argument here, it's logical that it should be consistent as it gives no extra benifit
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334778

or you could just holster it, especially if its in your hands, you have no excuse not to...

just don't be careless
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334779

Black Man wrote:
or you could just holster it, especially if its in your hands, you have no excuse not to...

just don't be careless

Doesn't take away from the fact it's a feature of the server. This isn't an argument
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334780

Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
EviIstewie wrote:
Na would be abused as a "tp to spawn" bind.

Silly suggestion honestly, just get a holster bind before switching jobs.

4 inputs 1 frame :silly: :silly: :silly: :silly:

?? It already can be, this suggestion doesn't change it. Doesn't make a difference if i "should've holstered" it, it's a feature of the server of other jobs

"it's a feature of the server of other jobs". Exactly lol

Okay? No argument here, it's logical that it should be consistent as it gives no extra benifit

As in every other job lol? Meaning every job apart from hitman, that's why it should not be added due to it only being on hitman that weapons do not holster when u switch to it.
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334781

Lyra wrote:
Black Man wrote:
or you could just holster it, especially if its in your hands, you have no excuse not to...

just don't be careless

Doesn't take away from the fact it's a feature of the server. This isn't an argument

the comment section of the post is an argument of whether this suggestion is a needed or not, don't forget that.
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334782

Sam Winchester wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
EviIstewie wrote:
Na would be abused as a "tp to spawn" bind.

Silly suggestion honestly, just get a holster bind before switching jobs.

4 inputs 1 frame :silly: :silly: :silly: :silly:

?? It already can be, this suggestion doesn't change it. Doesn't make a difference if i "should've holstered" it, it's a feature of the server of other jobs

"it's a feature of the server of other jobs". Exactly lol

Okay? No argument here, it's logical that it should be consistent as it gives no extra benifit

As in every other job lol? Meaning every job apart from hitman, that's why it should not be added due to it only being on hitman that weapons do not holster when u switch to it.

Okay so what's the arguement here? You're saying if a feature isn't consistent it shouldn't be consistent. If it didn't happen if it was a switch to theif but every other job why shouldn't the theif also get the feature?
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334785

Black Man wrote:
Lyra wrote:
Black Man wrote:
or you could just holster it, especially if its in your hands, you have no excuse not to...

just don't be careless

Doesn't take away from the fact it's a feature of the server. This isn't an argument

the comment section of the post is an argument of whether this suggestion is a needed or not, don't forget that.

Okay? But your comment isn't an arguement against the suggestion? You're just saying "I should've holstered" and it's already a feature.
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334788

Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
EviIstewie wrote:
Na would be abused as a "tp to spawn" bind.

Silly suggestion honestly, just get a holster bind before switching jobs.

4 inputs 1 frame :silly: :silly: :silly: :silly:

?? It already can be, this suggestion doesn't change it. Doesn't make a difference if i "should've holstered" it, it's a feature of the server of other jobs

"it's a feature of the server of other jobs". Exactly lol

Okay? No argument here, it's logical that it should be consistent as it gives no extra benifit

As in every other job lol? Meaning every job apart from hitman, that's why it should not be added due to it only being on hitman that weapons do not holster when u switch to it.

Okay so what's the arguement here? You're saying if a feature isn't consistent it shouldn't be consistent. If it didn't happen if it was a switch to theif but every other job why shouldn't the theif also get the feature?
Why does it have to be consistent, there's no need FOR it to be consistent
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334789

Lewis_is_java wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
EviIstewie wrote:
Na would be abused as a "tp to spawn" bind.

Silly suggestion honestly, just get a holster bind before switching jobs.

4 inputs 1 frame :silly: :silly: :silly: :silly:

?? It already can be, this suggestion doesn't change it. Doesn't make a difference if i "should've holstered" it, it's a feature of the server of other jobs

"it's a feature of the server of other jobs". Exactly lol

Okay? No argument here, it's logical that it should be consistent as it gives no extra benifit

As in every other job lol? Meaning every job apart from hitman, that's why it should not be added due to it only being on hitman that weapons do not holster when u switch to it.

Okay so what's the arguement here? You're saying if a feature isn't consistent it shouldn't be consistent. If it didn't happen if it was a switch to theif but every other job why shouldn't the theif also get the feature?
Why does it have to be consistent, there's no need FOR it to be consistent
Why shouldn't it be consistent? Does it really make sense for one specific job to not have a feature, when it gives no extra advantage?
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334790

Lyra wrote:
Lewis_is_java wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
EviIstewie wrote:
Na would be abused as a "tp to spawn" bind.

Silly suggestion honestly, just get a holster bind before switching jobs.

4 inputs 1 frame :silly: :silly: :silly: :silly:

?? It already can be, this suggestion doesn't change it. Doesn't make a difference if i "should've holstered" it, it's a feature of the server of other jobs

"it's a feature of the server of other jobs". Exactly lol

Okay? No argument here, it's logical that it should be consistent as it gives no extra benifit

As in every other job lol? Meaning every job apart from hitman, that's why it should not be added due to it only being on hitman that weapons do not holster when u switch to it.

Okay so what's the arguement here? You're saying if a feature isn't consistent it shouldn't be consistent. If it didn't happen if it was a switch to theif but every other job why shouldn't the theif also get the feature?
Why does it have to be consistent, there's no need FOR it to be consistent
Why shouldn't it be consistent? Does it really make sense for one specific job to not have a feature, when it gives no extra advantage?
Well isn't it the only job that tp's you to spawn? should all jobs have that so it's consistent. consistency isn't an argument for it to be implemented
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334791

Lewis_is_java wrote:
Lyra wrote:
Lewis_is_java wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
EviIstewie wrote:
Na would be abused as a "tp to spawn" bind.

Silly suggestion honestly, just get a holster bind before switching jobs.

4 inputs 1 frame :silly: :silly: :silly: :silly:

?? It already can be, this suggestion doesn't change it. Doesn't make a difference if i "should've holstered" it, it's a feature of the server of other jobs

"it's a feature of the server of other jobs". Exactly lol

Okay? No argument here, it's logical that it should be consistent as it gives no extra benifit

As in every other job lol? Meaning every job apart from hitman, that's why it should not be added due to it only being on hitman that weapons do not holster when u switch to it.

Okay so what's the arguement here? You're saying if a feature isn't consistent it shouldn't be consistent. If it didn't happen if it was a switch to theif but every other job why shouldn't the theif also get the feature?
Why does it have to be consistent, there's no need FOR it to be consistent
Why shouldn't it be consistent? Does it really make sense for one specific job to not have a feature, when it gives no extra advantage?
Well isn't it the only job that tp's you to spawn? should all jobs have that so it's consistent. consistency isn't an argument for it to be implemented

Why does it make a different that it tps you to spawn? It doesn't give an advantage, so therefore, it should be logically consistent.
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334792

Lyra wrote:
Lewis_is_java wrote:
Lyra wrote:
Lewis_is_java wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
EviIstewie wrote:
Na would be abused as a "tp to spawn" bind.

Silly suggestion honestly, just get a holster bind before switching jobs.

4 inputs 1 frame :silly: :silly: :silly: :silly:

?? It already can be, this suggestion doesn't change it. Doesn't make a difference if i "should've holstered" it, it's a feature of the server of other jobs

"it's a feature of the server of other jobs". Exactly lol

Okay? No argument here, it's logical that it should be consistent as it gives no extra benifit

As in every other job lol? Meaning every job apart from hitman, that's why it should not be added due to it only being on hitman that weapons do not holster when u switch to it.

Okay so what's the arguement here? You're saying if a feature isn't consistent it shouldn't be consistent. If it didn't happen if it was a switch to theif but every other job why shouldn't the theif also get the feature?
Why does it have to be consistent, there's no need FOR it to be consistent
Why shouldn't it be consistent? Does it really make sense for one specific job to not have a feature, when it gives no extra advantage?
Well isn't it the only job that tp's you to spawn? should all jobs have that so it's consistent. consistency isn't an argument for it to be implemented

Why does it make a different that it tps you to spawn? It doesn't give an advantage, so therefore, it should be logically consistent.
Because it's not consistent to other jobs, that's what you keep saying
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334793

Lewis_is_java wrote:
Lyra wrote:
Lewis_is_java wrote:
Lyra wrote:
Lewis_is_java wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
EviIstewie wrote:
Na would be abused as a "tp to spawn" bind.

Silly suggestion honestly, just get a holster bind before switching jobs.

4 inputs 1 frame :silly: :silly: :silly: :silly:

?? It already can be, this suggestion doesn't change it. Doesn't make a difference if i "should've holstered" it, it's a feature of the server of other jobs

"it's a feature of the server of other jobs". Exactly lol

Okay? No argument here, it's logical that it should be consistent as it gives no extra benifit

As in every other job lol? Meaning every job apart from hitman, that's why it should not be added due to it only being on hitman that weapons do not holster when u switch to it.

Okay so what's the arguement here? You're saying if a feature isn't consistent it shouldn't be consistent. If it didn't happen if it was a switch to theif but every other job why shouldn't the theif also get the feature?
Why does it have to be consistent, there's no need FOR it to be consistent
Why shouldn't it be consistent? Does it really make sense for one specific job to not have a feature, when it gives no extra advantage?
Well isn't it the only job that tp's you to spawn? should all jobs have that so it's consistent. consistency isn't an argument for it to be implemented

Why does it make a different that it tps you to spawn? It doesn't give an advantage, so therefore, it should be logically consistent.
Because it's not consistent to other jobs, that's what you keep saying
Okay fine, it has a difference, that gives NO advantage to have the feature for hitmen, and would be simple to implement. Your only argument is "disproving" one of my points and giving no disadvantages of having this being fixed
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334795

Sam Winchester wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
EviIstewie wrote:
Na would be abused as a "tp to spawn" bind.

Silly suggestion honestly, just get a holster bind before switching jobs.

4 inputs 1 frame :silly: :silly: :silly: :silly:

?? It already can be, this suggestion doesn't change it. Doesn't make a difference if i "should've holstered" it, it's a feature of the server of other jobs

"it's a feature of the server of other jobs". Exactly lol

Okay? No argument here, it's logical that it should be consistent as it gives no extra benifit

As in every other job lol? Meaning every job apart from hitman, that's why it should not be added due to it only being on hitman that weapons do not holster when u switch to it.

Drug runner
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334796

Lyra wrote:
Lewis_is_java wrote:
Lyra wrote:
Lewis_is_java wrote:
Lyra wrote:
Lewis_is_java wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
EviIstewie wrote:
Na would be abused as a "tp to spawn" bind.

Silly suggestion honestly, just get a holster bind before switching jobs.

4 inputs 1 frame :silly: :silly: :silly: :silly:

?? It already can be, this suggestion doesn't change it. Doesn't make a difference if i "should've holstered" it, it's a feature of the server of other jobs

"it's a feature of the server of other jobs". Exactly lol

Okay? No argument here, it's logical that it should be consistent as it gives no extra benifit

As in every other job lol? Meaning every job apart from hitman, that's why it should not be added due to it only being on hitman that weapons do not holster when u switch to it.

Okay so what's the arguement here? You're saying if a feature isn't consistent it shouldn't be consistent. If it didn't happen if it was a switch to theif but every other job why shouldn't the theif also get the feature?
Why does it have to be consistent, there's no need FOR it to be consistent
Why shouldn't it be consistent? Does it really make sense for one specific job to not have a feature, when it gives no extra advantage?
Well isn't it the only job that tp's you to spawn? should all jobs have that so it's consistent. consistency isn't an argument for it to be implemented

Why does it make a different that it tps you to spawn? It doesn't give an advantage, so therefore, it should be logically consistent.
Because it's not consistent to other jobs, that's what you keep saying
Okay fine, it has a difference, that gives NO advantage to have the feature for hitmen, and would be simple to implement. Your only argument is "disproving" one of my points and giving no disadvantages of having this being fixed
yeah because beleive it or not your "point" is the reason this should be implemented and their isn't a reason
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334798

Lewis_is_java wrote:
Lyra wrote:
Lewis_is_java wrote:
Lyra wrote:
Lewis_is_java wrote:
Lyra wrote:
Lewis_is_java wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
EviIstewie wrote:
Na would be abused as a "tp to spawn" bind.

Silly suggestion honestly, just get a holster bind before switching jobs.

4 inputs 1 frame :silly: :silly: :silly: :silly:

?? It already can be, this suggestion doesn't change it. Doesn't make a difference if i "should've holstered" it, it's a feature of the server of other jobs

"it's a feature of the server of other jobs". Exactly lol

Okay? No argument here, it's logical that it should be consistent as it gives no extra benifit

As in every other job lol? Meaning every job apart from hitman, that's why it should not be added due to it only being on hitman that weapons do not holster when u switch to it.

Okay so what's the arguement here? You're saying if a feature isn't consistent it shouldn't be consistent. If it didn't happen if it was a switch to theif but every other job why shouldn't the theif also get the feature?
Why does it have to be consistent, there's no need FOR it to be consistent
Why shouldn't it be consistent? Does it really make sense for one specific job to not have a feature, when it gives no extra advantage?
Well isn't it the only job that tp's you to spawn? should all jobs have that so it's consistent. consistency isn't an argument for it to be implemented

Why does it make a different that it tps you to spawn? It doesn't give an advantage, so therefore, it should be logically consistent.
Because it's not consistent to other jobs, that's what you keep saying
Okay fine, it has a difference, that gives NO advantage to have the feature for hitmen, and would be simple to implement. Your only argument is "disproving" one of my points and giving no disadvantages of having this being fixed
yeah because beleive it or not your "point" is the reason this should be implemented and their isn't a reason

Well there's an obvious reason, it's already a feature. It doesn't make sense and gives no extra advtanage to not have it for hitmen
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334799

Kulm wrote:
Sam Winchester wrote:
Lyra wrote:
Sam Winchester wrote:
Lyra wrote:
EviIstewie wrote:
Na would be abused as a "tp to spawn" bind.

Silly suggestion honestly, just get a holster bind before switching jobs.

4 inputs 1 frame :silly: :silly: :silly: :silly:

?? It already can be, this suggestion doesn't change it. Doesn't make a difference if i "should've holstered" it, it's a feature of the server of other jobs

"it's a feature of the server of other jobs". Exactly lol

Okay? No argument here, it's logical that it should be consistent as it gives no extra benifit

As in every other job lol? Meaning every job apart from hitman, that's why it should not be added due to it only being on hitman that weapons do not holster when u switch to it.

Drug runner

If it's for the drug runner as well, then I agree it should be fixed. Edit: Just tested it and yeah, the drug runner holsters and does the same thing as a hitman. So infact, Lewis' "argument" doesn't hold.
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Last Edit: 2 years 11 months ago by Lyra.
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334849

Lyra wrote:
Black Man wrote:
Lyra wrote:
Black Man wrote:
or you could just holster it, especially if its in your hands, you have no excuse not to...

just don't be careless

Doesn't take away from the fact it's a feature of the server. This isn't an argument

the comment section of the post is an argument of whether this suggestion is a needed or not, don't forget that.

Okay? But your comment isn't an arguement against the suggestion? You're just saying "I should've holstered" and it's already a feature.

My argument is to use common sense... It is common sense to holster an item before you change jobs, ya know?
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SSRP Suggestion - Hitman and Holstering 2 years 11 months ago #1334852

Black Man wrote:
Lyra wrote:
Black Man wrote:
Lyra wrote:
Black Man wrote:
or you could just holster it, especially if its in your hands, you have no excuse not to...

just don't be careless

Doesn't take away from the fact it's a feature of the server. This isn't an argument

the comment section of the post is an argument of whether this suggestion is a needed or not, don't forget that.

Okay? But your comment isn't an arguement against the suggestion? You're just saying "I should've holstered" and it's already a feature.

My argument is to use common sense... It is common sense to holster an item before you change jobs, ya know?

That's not an argument against this suggestion, you're just saying "just holster". If it's the case to "just holster" why was the feature for every other job implemented. Also, should smol dong not be refunded because he should've "just holstered", even though it's a mechanic for it to be refunded after a server restart?
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Last Edit: 2 years 11 months ago by Lyra.
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