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TOPIC: Deathrun Suggestion - Ghost mode

Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334215

Server Name:

Deathrun

Suggestion Title:

Ghost mode

How would it benefit the server:

After dying as runner, players will be able to use the !ghost command and run the map invisible to all alive players. This would prevent players from getting bored waiting on a new round starting.

Potential Issues/Exploits:

Only issue that I can think of is the map records, the map ending would have to check if the player is alive when finishing.

Additional notes:

garrysmods.org/download/61252/deathrun-ghost
github.com/ceifa/gmod-deathrun-ghost
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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334216

:plussp:
I am always dead so I would like this
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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334217

I'm guessing you're suggesting everything micky has so I just wanna say you can do all 3 in one suggestion just make it clear which one you are explaining

The actual suggestion would be good for practise :support:
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Last Edit: 2 years 10 months ago by jam.
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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334218

:plussp:
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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334219

jam wrote:
I'm guessing you're suggesting everything micky has so I just wanna say you can do all 3 in one suggestion just make it clear which one you are explaining

The actual suggestion would be good for practise :support:

yeah me and micky were talking about it in discord
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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334220

:plussp:
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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334221

server cannae run good with it tho
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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334222

When P*** added this before it was a cool feature and I thought it was a great addition, unfortunately, there were bugs that p*** had trouble fixing, this doesn't mean it shouldn't be re-added because that would just be giving up. Add it > fix any bugs or problems > server is now better > good job


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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334223

Clarky wrote:
server cannae run good with it tho

because it was implemented badly last time it was on the server
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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334224

RhysA wrote:
Clarky wrote:
server cannae run good with it tho

because it was implemented badly last time it was on the server
could you go into more detail on how it was badly implemented
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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334227

I will try to find out what issues ghost mode had, I've thought about it before but I was told that it was very broken on the server.
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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334228

Clarky wrote:
RhysA wrote:
Clarky wrote:
server cannae run good with it tho

because it was implemented badly last time it was on the server
could you go into more detail on how it was badly implemented

if you're grabbing addons or straight-up code and trying to jam it into your server, there's like a 70% chance that it's not going to work smoothly, when it was added before it was more or less just added, without any tweaks or proper implementation. And the current server owner wasn't capable of fixing the issues that arose when it was added.
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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334231

:support:
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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334234

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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334235

Wasn't this implemented earlier?

I love the suggestion though.

:plussp:
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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334237

Hopefully they can implement it and not mess up the server


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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334239

Micky wrote:
:plussp:
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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334333

Bazaraxe wrote:
Clarky wrote:
RhysA wrote:
Clarky wrote:
server cannae run good with it tho

because it was implemented badly last time it was on the server
could you go into more detail on how it was badly implemented

if you're grabbing addons or straight-up code and trying to jam it into your server, there's like a 70% chance that it's not going to work smoothly, when it was added before it was more or less just added, without any tweaks or proper implementation. And the current server owner wasn't capable of fixing the issues that arose when it was added.
so basically what you are expecting is for the current developers to make their own version of the addon or for them to overhaul what is out there already? it’s a time consuming process so i don’t know who would be up for the task but we are best off without it until it is heavily tested before being released on the main server (a really good way would be to have a scheduled testing which includes all staff and a bunch of users too to test the addon when the server is a lot more busy all done within a TEST server). i just don’t want to see a similar event of what happened last time happen again, making the same mistakes is a huge waste of time and pointless if it’s going to hurt the server in terms of performance and player count.
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Last Edit: 2 years 10 months ago by Clarky.
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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334339

Clarky wrote:
Bazaraxe wrote:
Clarky wrote:
RhysA wrote:
Clarky wrote:
server cannae run good with it tho

because it was implemented badly last time it was on the server
could you go into more detail on how it was badly implemented

if you're grabbing addons or straight-up code and trying to jam it into your server, there's like a 70% chance that it's not going to work smoothly, when it was added before it was more or less just added, without any tweaks or proper implementation. And the current server owner wasn't capable of fixing the issues that arose when it was added.
so basically what you are expecting is for the current developers to make their own version of the addon or for them to overhaul what is out there already? it’s a time consuming process so i don’t know who would be up for the task but we are best off without it until it is heavily tested before being released on the main server (a really good way would be to have a scheduled testing which includes all staff and a bunch of users too to test the addon when the server is a lot more busy all done within a TEST server). i just don’t want to see a similar event of what happened last time happen again, making the same mistakes is a huge waste of time and pointless if it’s going to hurt the server in terms of performance and player count.

With that mindset the server remains stale and nothings ever gonna get added, it's time-consuming yeah, it's not supposed to be a walk in the park the developers are developers for a reason. It doesn't need a complete overhaul, it only performed poorly because like I mentioned it wasn't implemented well the last time. It seems a bit weird to me that the developers would be afraid and unwilling to at least try to fit it into the server. Everything from the deathrun server was wiped, the only two features on the server is rtd and speed records. If the server doesn't implement new features then what makes it stand out from other servers?
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Deathrun Suggestion - Ghost mode 2 years 10 months ago #1334455

Bazaraxe wrote:
Clarky wrote:
Bazaraxe wrote:
Clarky wrote:
RhysA wrote:
Clarky wrote:
server cannae run good with it tho

because it was implemented badly last time it was on the server
could you go into more detail on how it was badly implemented

if you're grabbing addons or straight-up code and trying to jam it into your server, there's like a 70% chance that it's not going to work smoothly, when it was added before it was more or less just added, without any tweaks or proper implementation. And the current server owner wasn't capable of fixing the issues that arose when it was added.
so basically what you are expecting is for the current developers to make their own version of the addon or for them to overhaul what is out there already? it’s a time consuming process so i don’t know who would be up for the task but we are best off without it until it is heavily tested before being released on the main server (a really good way would be to have a scheduled testing which includes all staff and a bunch of users too to test the addon when the server is a lot more busy all done within a TEST server). i just don’t want to see a similar event of what happened last time happen again, making the same mistakes is a huge waste of time and pointless if it’s going to hurt the server in terms of performance and player count.

With that mindset the server remains stale and nothings ever gonna get added, it's time-consuming yeah, it's not supposed to be a walk in the park the developers are developers for a reason. It doesn't need a complete overhaul, it only performed poorly because like I mentioned it wasn't implemented well the last time. It seems a bit weird to me that the developers would be afraid and unwilling to at least try to fit it into the server. Everything from the deathrun server was wiped, the only two features on the server is rtd and speed records. If the server doesn't implement new features then what makes it stand out from other servers?
Okay then who’s going to develop and implement it? Because I have my doubts someone is going to do something about it given how controversial DR is for not actually having shit done properly like previous attempts of adding ghost mode and DR gangs. Nice you got your hopes high but it’s not easy when the owner isn’t very experienced in lua afaik and the people who can currently code are too busy with other priorities most likely.
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