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TOPIC: Deathrun Suggestion - Death Speed

Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331103

Server Name:

Deathrun

Suggestion Title:

Death Speed

How would it benefit the server:

Firstly, slightly lower the death speed overall. The speed that is on the server atm is extremely fast, this allows alot of exploits such as getting outside of the map or getting guns.

When map is completed by runners, remove death speed and make them walk normally. I know this happens on some maps but a lot of them it does not work. This will benefit the server as it will allow runners and deaths to have equal chance of winning the end game. For example when deaths have the death speed they can just jump to the end of bhop and grab the guns before runners even make the first jump.


Potential Issues/Exploits:

N/A

Additional notes:

N/A
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331107

I don't think we need this, The Death has to keep up with the runners.
And If they exploit they would be punished.
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331108

seggs wrote:
I don't think we need this, The Death has to keep up with the runners.
And If they exploit they would be punished.

I don't mean remove the speed, I mean lower it slightly.

The speed used to be slightly lower and worked perfectly.
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331110

RhysA wrote:
seggs wrote:
I don't think we need this, The Death has to keep up with the runners.
And If they exploit they would be punished.

I don't mean remove the speed, I mean lower it slightly.

The speed used to be slightly lower and worked perfectly.

I know.
But in some maps, It's very hard to catch up with tryhards.
But I guess it doesn't hut slowing it a little bit down.
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Last Edit: 2 weeks 6 days ago by seggs.
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331111

I can lower the speed slightly, deaths keeping their speed after the map is finished is a whole other can of worms though.
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331112

:minussp: told people to support it
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331114

Hellsdevil wrote:
I can lower the speed slightly, deaths keeping their speed after the map is finished is a whole other can of worms though.

You'll figure it out :)
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331115

seggs wrote:
RhysA wrote:
seggs wrote:
I don't think we need this, The Death has to keep up with the runners.
And If they exploit they would be punished.

I don't mean remove the speed, I mean lower it slightly.

The speed used to be slightly lower and worked perfectly.

I know.
But in some maps, It's very hard to catch up with tryhards.
But I guess it doesn't hut slowing it a little bit down.

"try hards" lmfao

Death speed should 100% be lowered a little, no "try hard" is bopping at over 1200 velocity. Exploits should be fixed separately, same for rtd exploits
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331116

Bazaraxe wrote:
seggs wrote:
RhysA wrote:
seggs wrote:
I don't think we need this, The Death has to keep up with the runners.
And If they exploit they would be punished.

I don't mean remove the speed, I mean lower it slightly.

The speed used to be slightly lower and worked perfectly.

I know.
But in some maps, It's very hard to catch up with tryhards.
But I guess it doesn't hut slowing it a little bit down.

"try hards" lmfao

Death speed should 100% be lowered a little, no "try hard" is bopping at over 1200 velocity. Exploits should be fixed separately, same for rtd exploits
Thanks for backing the beef
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331118

Bazaraxe wrote:
seggs wrote:
RhysA wrote:
seggs wrote:
I don't think we need this, The Death has to keep up with the runners.
And If they exploit they would be punished.

I don't mean remove the speed, I mean lower it slightly.

The speed used to be slightly lower and worked perfectly.

I know.
But in some maps, It's very hard to catch up with tryhards.
But I guess it doesn't hut slowing it a little bit down.

"try hards" lmfao

Death speed should 100% be lowered a little, no "try hard" is bopping at over 1200 velocity. Exploits should be fixed separately, same for rtd exploits

How would you deal with someone who zooms over the map, and you can't catch up with him?
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331119

seggs wrote:
Bazaraxe wrote:
seggs wrote:
RhysA wrote:
seggs wrote:
I don't think we need this, The Death has to keep up with the runners.
And If they exploit they would be punished.

I don't mean remove the speed, I mean lower it slightly.

The speed used to be slightly lower and worked perfectly.

I know.
But in some maps, It's very hard to catch up with tryhards.
But I guess it doesn't hut slowing it a little bit down.

"try hards" lmfao

Death speed should 100% be lowered a little, no "try hard" is bopping at over 1200 velocity. Exploits should be fixed separately, same for rtd exploits

How would you deal with someone who zooms over the map, and you can't catch up with him?

What do you not understand with only lowering the speed? You will still be able to run after the runners...
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331120

RhysA wrote:
seggs wrote:
Bazaraxe wrote:
seggs wrote:
RhysA wrote:
seggs wrote:
I don't think we need this, The Death has to keep up with the runners.
And If they exploit they would be punished.

I don't mean remove the speed, I mean lower it slightly.

The speed used to be slightly lower and worked perfectly.

I know.
But in some maps, It's very hard to catch up with tryhards.
But I guess it doesn't hut slowing it a little bit down.

"try hards" lmfao

Death speed should 100% be lowered a little, no "try hard" is bopping at over 1200 velocity. Exploits should be fixed separately, same for rtd exploits

How would you deal with someone who zooms over the map, and you can't catch up with him?

What do you not understand with only lowering the speed? You will still be able to run after the runners...

okay.
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331132

:support:
Would help a lot with exploiting and i don't think it would be that bad for a death if it was put to a good speed
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331134

seggs wrote:
Bazaraxe wrote:
seggs wrote:
RhysA wrote:
seggs wrote:
I don't think we need this, The Death has to keep up with the runners.
And If they exploit they would be punished.

I don't mean remove the speed, I mean lower it slightly.

The speed used to be slightly lower and worked perfectly.

I know.
But in some maps, It's very hard to catch up with tryhards.
But I guess it doesn't hut slowing it a little bit down.

"try hards" lmfao

Death speed should 100% be lowered a little, no "try hard" is bopping at over 1200 velocity. Exploits should be fixed separately, same for rtd exploits

How would you deal with someone who zooms over the map, and you can't catch up with him?
In this situation you want to hold the "w" key on your keyboard which will allow you to move forwards and if you combine this with the shift key (looks like an up arrow) you can go very fast and chase after the person who is currently zooming and kill them by using traps
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331136

Nogtog wrote:
seggs wrote:
Bazaraxe wrote:
seggs wrote:
RhysA wrote:
seggs wrote:
I don't think we need this, The Death has to keep up with the runners.
And If they exploit they would be punished.

I don't mean remove the speed, I mean lower it slightly.

The speed used to be slightly lower and worked perfectly.

I know.
But in some maps, It's very hard to catch up with tryhards.
But I guess it doesn't hut slowing it a little bit down.

"try hards" lmfao

Death speed should 100% be lowered a little, no "try hard" is bopping at over 1200 velocity. Exploits should be fixed separately, same for rtd exploits

How would you deal with someone who zooms over the map, and you can't catch up with him?
In this situation you want to hold the "w" key on your keyboard which will allow you to move forwards and if you combine this with the shift key (looks like an up arrow) you can go very fast and chase after the person who is currently zooming and kill them by using traps

Thanks for the tutorial, never knew this.
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Last Edit: 2 weeks 6 days ago by seggs.
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331138

Unless the speed has been increased since I left, it shouldn't be lowered because if you start lowerijg the death speed any more it makes it impossible to catch up to bhopper most of the time, as for deaths not losing their speed, that usually correlates to maps not registering when someone has complete the map im pretty sure so that would be more of a bug fix.
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331139

:plussp:
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331141

Spectrum wrote:
Unless the speed has been increased since I left, it shouldn't be lowered because if you start lowerijg the death speed any more it makes it impossible to catch up to bhopper most of the time, as for deaths not losing their speed, that usually correlates to maps not registering when someone has complete the map im pretty sure so that would be more of a bug fix.

It has been increased.
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331185

seggs wrote:
Nogtog wrote:
seggs wrote:
Bazaraxe wrote:
seggs wrote:
RhysA wrote:
seggs wrote:
I don't think we need this, The Death has to keep up with the runners.
And If they exploit they would be punished.

I don't mean remove the speed, I mean lower it slightly.

The speed used to be slightly lower and worked perfectly.

I know.
But in some maps, It's very hard to catch up with tryhards.
But I guess it doesn't hut slowing it a little bit down.

"try hards" lmfao

Death speed should 100% be lowered a little, no "try hard" is bopping at over 1200 velocity. Exploits should be fixed separately, same for rtd exploits

How would you deal with someone who zooms over the map, and you can't catch up with him?
In this situation you want to hold the "w" key on your keyboard which will allow you to move forwards and if you combine this with the shift key (looks like an up arrow) you can go very fast and chase after the person who is currently zooming and kill them by using traps

Thanks for the tutorial, never knew this.
That's why he told you pal, that's how a tutorial works
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Deathrun Suggestion - Death Speed 2 weeks 6 days ago #1331190

seggs wrote:
Bazaraxe wrote:
seggs wrote:
RhysA wrote:
seggs wrote:
I don't think we need this, The Death has to keep up with the runners.
And If they exploit they would be punished.

I don't mean remove the speed, I mean lower it slightly.

The speed used to be slightly lower and worked perfectly.

I know.
But in some maps, It's very hard to catch up with tryhards.
But I guess it doesn't hut slowing it a little bit down.

"try hards" lmfao

Death speed should 100% be lowered a little, no "try hard" is bopping at over 1200 velocity. Exploits should be fixed separately, same for rtd exploits

How would you deal with someone who zooms over the map, and you can't catch up with him?

Just stop being afk every 5 seconds at the beginning as a death? You legit do that everytime
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