Server Name: TTT 24/7 minecraft, could be modified to suit other servers that use the same leveling system if there are any
Suggestion Title: Leveling update
How would it benefit the server:
Updating the leveling system would freshen up the gaming experience !
Here's the idea: As far as I know, you only get experience from killing other players (As a T -> innocents and detectives, as Inno/detective -> Traitors) and when the round ends, if you manage to survive.
So reward active players! Add more points where you can get xp from, For example, identifying unidentified corpses, portable testing players as detective (maybe yield more experience if you successfully test a traitor!) Collecting DNA, buying perks, killing in different ways could give different xp: Killing a player with a crowbar would give more xp than shooting them with a weapon.
Of course the geniuses at balancing HQ would come up with reasonable experience amounts for each activity, so exploiting these experience changes wouldn't be too easy / worth the effort
Potential Issues/Exploits: Whatever the player base could come up with afterwards, anything tremendous doesn't come to me right now
Additional notes: