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TOPIC: [SSRP Suggestion] Mines Suggestions

[SSRP Suggestion] Mines Suggestions 1 week 2 days ago #1303752

Server Name: ssrp

Suggestion Title: more ores in the mines

How would it benefit the server: more ores to mine from

Potential Issues/Exploits: none

Additional notes: none




Server Name: ssrp

Suggestion Title: more mining job limit

How would it benefit the server: more miners

Potential Issues/Exploits: none

Additional notes: none
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Last Edit: 1 week 2 days ago by Neilsen.
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[SSRP Suggestion] Mines Suggestions 1 week 2 days ago #1303754

I'm mixed on the job limit increase and preventing non miners from entering but I agree there should be more than one of each ore
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[SSRP Suggestion] Mines Suggestions 1 week 2 days ago #1303755

No, because then hitmen couldn't get inside to kill miners with hits, you seriously just want to be able to mine forever without ever getting killed and that's never happening buddy I'm sorry
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[SSRP Suggestion] Mines Suggestions 1 week 2 days ago #1303756

Sam the Sausage wrote:
No, because then hitmen couldn't get inside to kill miners with hits, you seriously just want to be able to mine forever without ever getting killed and that's never happening buddy I'm sorry

hitmen aint even a problem its just mugs that come and rdm
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[SSRP Suggestion] Mines Suggestions 1 week 2 days ago #1303759

ur just mad cus i kill ur miners
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idk im banned

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[SSRP Suggestion] Mines Suggestions 1 week 2 days ago #1303761

What about the minges who will go miner and print?
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[SSRP Suggestion] Mines Suggestions 1 week 2 days ago #1303762

Markus wrote:
What about the minges who will go miner and print?

what about it
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[SSRP Suggestion] Mines Suggestions 1 week 2 days ago #1303763

Neilsen wrote:
Markus wrote:
What about the minges who will go miner and print?

what about it
Since others cant enter, they would be able to print with immunity
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[SSRP Suggestion] Mines Suggestions 1 week 2 days ago #1303764

Since others cant enter, they would be able to print with immunity
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Last Edit: 1 week 2 days ago by 350.
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[SSRP Suggestion] Mines Suggestions 1 week 2 days ago #1303766

Markus wrote:
Neilsen wrote:
Markus wrote:
What about the minges who will go miner and print?

what about it
Since others cant enter, they would be able to print with immunity

oh ye true, well that suggestion is in the bin
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Last Edit: 1 week 2 days ago by Neilsen.
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[SSRP Suggestion] Mines Suggestions 4 days 16 hours ago #1305201

bump
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[SSRP Suggestion] Mines Suggestions 4 days 16 hours ago #1305209

The lack of detail you put into almost anything you post on these forums baffles me time and time again - How lazy can you possibly be? If you already wish for the Community Team to write hundreds of lines of code and bother acquiring appropriate entities and stuff as such, you might wanna move your lazy ass a tad bit and write more than 10 words - if you already want your suggestion to be taken seriously.

Suggestion A:
1. What ores could be implemented?
2. How would they look like?
3. How much would say ores cost when being sold @ the Miner NPC?
4. What could be crafted using the newly added ores?
5. What kind of pickaxe(s) will be able to mine them?
6. Do you have any relevant workshop links to provide (for the ore entities)?

Suggestion B:
1. How much would you increase the job limit?
2. Why is this alteration even necessary?

Good luck with your "suggestion".
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Last Edit: 4 days 16 hours ago by Mr. Richard.
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[SSRP Suggestion] Mines Suggestions 4 days 16 hours ago #1305211

Mr. Richard wrote:
The lack of detail you put into almost anything you post on these forums baffles me time and time again - How lazy can you possibly be? If you already wish for the Community Team to write hundreds of lines of code and bother acquiring appropriate entities and stuff as such, you might wanna move your lazy ass a tad bit and write more than 10 words - if you already want your suggestion to be taken seriously.

Suggestion A:
1. What ores could be implemented? the same ones but more of them
2. How would they look like? the same as the other ones
3. How much would say ores cost when being sold @ the Miner NPC? the same as they sold before
4. What could be crafted using the newly added ores? the same as before
5. What kind of pickaxe(s) will be able to mine them? the same as before
6. Do you have any relevant workshop links to provide (for the ore entities)? not needed

Suggestion B:
1. How much would you increase the job limit? by changing the number in the code?
2. Why is this alteration even necessary? so new players dont have to ask people to change jobs more miners

Good luck with your "suggestion".

when i was talking about adding more is i ment increasing the quantity of the current ores since there is only like 1 of each or maybe 2 of ruby. changing the limit of the amount of miners isnt a slow fix, its very quick.
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Last Edit: 4 days 16 hours ago by Neilsen.
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[SSRP Suggestion] Mines Suggestions 4 days 16 hours ago #1305212

Neilsen wrote:
Mr. Richard wrote:
The lack of detail you put into almost anything you post on these forums baffles me time and time again - How lazy can you possibly be? If you already wish for the Community Team to write hundreds of lines of code and bother acquiring appropriate entities and stuff as such, you might wanna move your lazy ass a tad bit and write more than 10 words - if you already want your suggestion to be taken seriously.

Suggestion A:
1. What ores could be implemented? the same ones but more of them
2. How would they look like? the same as the other ones
3. How much would say ores cost when being sold @ the Miner NPC? the same as they sold before
4. What could be crafted using the newly added ores? the same as before
5. What kind of pickaxe(s) will be able to mine them? the same as before
6. Do you have any relevant workshop links to provide (for the ore entities)? not needed

Suggestion B:
1. How much would you increase the job limit? by changing the number in the code?
2. Why is this alteration even necessary? so new players dont have to ask people to change jobs more miners

Good luck with your "suggestion".

when i was talking about adding more is i ment increasing the quantity of the current ores since there is only like 1 of each or maybe 2 of ruby. changing the limit of the amount of miners isnt a slow fix, its very quick.

My apologies then. I misunderstood you and thought you wanted more as in new ores to be added.
As for the increase in job slots, I know it's a quick fix though I doubt that the CM team with bother altering the limit, it seems pretty fine as it is.

Also, space in the mine might be a problem, I doubt you could fit many more ore entities in adequate places without, kinda, "over-filling" it.
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Last Edit: 4 days 16 hours ago by Mr. Richard.
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