Neilsen wrote:
Mr. Richard wrote:
The lack of detail you put into almost anything you post on these forums baffles me time and time again - How lazy can you possibly be? If you already wish for the Community Team to write hundreds of lines of code and bother acquiring appropriate entities and stuff as such, you might wanna move your lazy ass a tad bit and write more than 10 words - if you already want your suggestion to be taken seriously.
Suggestion A:
1. What ores could be implemented? the same ones but more of them
2. How would they look like? the same as the other ones
3. How much would say ores cost when being sold @ the Miner NPC? the same as they sold before
4. What could be crafted using the newly added ores? the same as before
5. What kind of pickaxe(s) will be able to mine them? the same as before
6. Do you have any relevant workshop links to provide (for the ore entities)? not needed
Suggestion B:
1. How much would you increase the job limit? by changing the number in the code?
2. Why is this alteration even necessary? so new players dont have to ask people to change jobs more miners
Good luck with your "suggestion".
when i was talking about adding more is i ment increasing the quantity of the current ores since there is only like 1 of each or maybe 2 of ruby. changing the limit of the amount of miners isnt a slow fix, its very quick.
My apologies then. I misunderstood you and thought you wanted more as in new ores to be added.
As for the increase in job slots, I know it's a quick fix though I doubt that the CM team with bother altering the limit, it seems pretty fine as it is.
Also, space in the mine might be a problem, I doubt you could fit many more ore entities in adequate places without, kinda, "over-filling" it.