Clarky wrote:
stupidly OP, also let us throw emp nades at it so then i can finally have a good enough use for them
EDIT: It would also balance it out if you were able to destroy it or disable it after shooting it so many times... Give it like 5k hp until it gets destroyed/disabled. Maybe even add a health bar to the top of the players screen after you start shooting it (The bar would disappear after like 10 seconds of not shooting it)