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Poll: What do you think about these weapons?

Cool, I’d like them to be in TTT! 10 62.5%
No Thank You. 6 37.5%
Total number of voters: 16 ( Ubarberet, Mattors, Darling, Oscar Bobb, BrokeNXD ) See more
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TOPIC: [TTT] New Traitor Weapons Suggestions

[TTT] New Traitor Weapons Suggestions 3 years 4 months ago #1293418

Server Name: Trouble In Terrorist Town

Suggestion Title: 2 new traitor weapons

How would it benefit the server: 2 new (and funny) additions to the traitor weapon arsenal

Potential Issues/Exploits: Hopefully none

Additional notes: Here are the 2 new traitor weapons:

Eagleflight gun - turns your player model into a flying ragdoll that kills a player upon impact. If no player is hit, or to get back to being a normal person, is by clicking leftclick. When you click left click, you will “respawn” and explode (and still stay alive)

Here is the link: steamcommunity.com/sharedfiles/filedetails/?id=1326870555

This is the developer’s description: This addon adds the item "Eagleflight Gun" into the TTT-Traitorshop.
With the "Eagleflight Gun" you can fing yourself onto other players to kill them.
Try it out! Have fun!
——————————————————————————————————
Supersheep - sends out a player-controlled “drone” (an explosive sheep) that explodes upon impact of a player, killing that player and potentially damaging the surrounding area. The drone can be shot down; it has 100 health.

Here is the link: steamcommunity.com/sharedfiles/filedetails/?id=1310924738

This is the developer’s description: This is a traitor weapon, available for traitors in the traitor shop. It works quite like the Supersheep from Worms, especially Worms 3D, where the model is from. You can let it go with "Primary Fire" and then fly to your favourite target. The steering is done with a 3rd person view, where you fly in the direction you are pointing at. Let the Supersheep explode by pressing "Primary Fire" again or just collide with the nearest wall/player. After 30 seconds the Supersheep will explode by itself (shown with a timer). Press "Secondary Fire" to change the size of your Supersheep to and form Mino-Form. Hold "Reload" to give your sheep a speed boost.
For starting the Observer Sheep refer to the Supersheep description. When flying you can press "Primary Fire" to mark a target, "Secondary Fire" to get your sheep back and "Reload" to boost.

Here is a YT video that shows these two weapons in action:



Eagleflight gun: @0:07
Supersheep: @9:35
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Last Edit: 3 years 3 months ago by Poltergeist.
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[TTT] New Traitor Weapons Suggestions 3 years 4 months ago #1293420

Really unique and cool suggestions! :plussp:
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[TTT] New Traitor Weapons Suggestions 3 years 4 months ago #1293424

very innovative ideas, and we havent seen a new gun in a very long time! :plussp:
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[TTT] New Traitor Weapons Suggestions 3 years 4 months ago #1293425

Jewce Man wrote:
very innovative ideas, and we havent seen a new gun in a very long time! :plussp:
Pretty sure new guns are planned for the next update
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[TTT] New Traitor Weapons Suggestions 3 years 4 months ago #1293426

jam wrote:
Jewce Man wrote:
very innovative ideas, and we havent seen a new gun in a very long time! :plussp:
Pretty sure new guns are planned for the next update
heres hoping!
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[TTT] New Traitor Weapons Suggestions 3 years 4 months ago #1293429

It would definitely be fun gameplay-wise but I don't think it properly fits in with the current theme. We have some very realistic guns and the most "bizarre" addition is the turtle grenade (which in my opinion should be removed). I'm very curious as to what the community has to say about this though.
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[TTT] New Traitor Weapons Suggestions 3 years 4 months ago #1293431

Nick0GR wrote:
It would definitely be fun gameplay-wise but I don't think it properly fits in with the current theme. We have some very realistic guns and the most "bizarre" addition is the turtle grenade (which in my opinion should be removed). I'm very curious as to what the community has to say about this though.
teleporters, healing microwaves, visualizers, FN200's
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[TTT] New Traitor Weapons Suggestions 3 years 4 months ago #1293435

Jewce Man wrote:
Nick0GR wrote:
It would definitely be fun gameplay-wise but I don't think it properly fits in with the current theme. We have some very realistic guns and the most "bizarre" addition is the turtle grenade (which in my opinion should be removed). I'm very curious as to what the community has to say about this though.
teleporters, healing microwaves, visualizers, FN200's
The teleporters, health stations, and visualizer are all integral parts of TTT that exist on any server and believe it or not the FN200 is a very real weapon although very rare (and also obviously not its real name)
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[TTT] New Traitor Weapons Suggestions 3 years 4 months ago #1293438

Nick0GR wrote:
Jewce Man wrote:
Nick0GR wrote:
It would definitely be fun gameplay-wise but I don't think it properly fits in with the current theme. We have some very realistic guns and the most "bizarre" addition is the turtle grenade (which in my opinion should be removed). I'm very curious as to what the community has to say about this though.
teleporters, healing microwaves, visualizers, FN200's
The teleporters, health stations, and visualizer are all integral parts of TTT that exist on any server and believe it or not the FN200 is a very real weapon although very rare (and also obviously not its real name)

You should test the realism of the piss jar by throwing it on people.

:plussp:
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Last Edit: 3 years 3 months ago by PZGrens. Reason: Dont want it to be taken in a racist context
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[TTT] New Traitor Weapons Suggestions 3 years 4 months ago #1293439

PZGrens wrote:
Nick0GR wrote:
Jewce Man wrote:
Nick0GR wrote:
It would definitely be fun gameplay-wise but I don't think it properly fits in with the current theme. We have some very realistic guns and the most "bizarre" addition is the turtle grenade (which in my opinion should be removed). I'm very curious as to what the community has to say about this though.
teleporters, healing microwaves, visualizers, FN200's
The teleporters, health stations, and visualizer are all integral parts of TTT that exist on any server and believe it or not the FN200 is a very real weapon although very rare (and also obviously not its real name)

You should test the realism of the piss jar by throwing it on people around greece.

:plussp:
It's definitely more realistic than this suggestion, if you were covered in piss I'm sure it would affect you in one way or another. Also what you said is quite racist and I'd appreciate you don't bring my ethnicity into this, if you have an issue with me address me and only me.
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[TTT] New Traitor Weapons Suggestions 3 years 4 months ago #1293458

Eagleflight gun: Hell no
Sheep drone: Hell no
such T weapons will bring Goddess Shiva on server.
Weapons like SLAM laser trip mine or manhack would be a cool edition to tttz.
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[TTT] New Traitor Weapons Suggestions 3 years 3 months ago #1293487

Nick0GR wrote:
It would definitely be fun gameplay-wise but I don't think it properly fits in with the current theme. We have some very realistic guns and the most "bizarre" addition is the turtle grenade (which in my opinion should be removed). I'm very curious as to what the community has to say about this though.
Yep, to make things easier I’ve added a vote to it. :)
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[TTT] New Traitor Weapons Suggestions 3 years 3 months ago #1293490

Both would be fun additions, but I feel that these weapons would be way too op for the current meta. I think that the drone would be on a similar level of broken as the Remote C4. It seemed like a really cool idea and was my personal favourite T weapon, but holy shit was it broken. I think that the eaglefire could be added because its somewhat of a recombomb.
:neutralsp:
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Last Edit: 3 years 3 months ago by Vodka4Gaben.
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[TTT] New Traitor Weapons Suggestions 3 years 3 months ago #1293495

biosenic wrote:
Nick0GR wrote:
It would definitely be fun gameplay-wise but I don't think it properly fits in with the current theme. We have some very realistic guns and the most "bizarre" addition is the turtle grenade (which in my opinion should be removed). I'm very curious as to what the community has to say about this though.
Yep, to make things easier I’ve added a vote to it. :)
The poll isn't working remember to add a starting and end date!
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[TTT] New Traitor Weapons Suggestions 3 years 3 months ago #1293496

Nick0GR wrote:
biosenic wrote:
Nick0GR wrote:
It would definitely be fun gameplay-wise but I don't think it properly fits in with the current theme. We have some very realistic guns and the most "bizarre" addition is the turtle grenade (which in my opinion should be removed). I'm very curious as to what the community has to say about this though.
Yep, to make things easier I’ve added a vote to it. :)
The poll isn't working remember to add a starting and end date!
Yeah I’ve sorted it out I’m so dumb lol
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[TTT] New Traitor Weapons Suggestions 3 years 3 months ago #1293506

Nick0GR wrote:
Jewce Man wrote:
Nick0GR wrote:
It would definitely be fun gameplay-wise but I don't think it properly fits in with the current theme. We have some very realistic guns and the most "bizarre" addition is the turtle grenade (which in my opinion should be removed). I'm very curious as to what the community has to say about this though.
teleporters, healing microwaves, visualizers, FN200's
The teleporters, health stations, and visualizer are all integral parts of TTT that exist on any server and believe it or not the FN200 is a very real weapon although very rare (and also obviously not its real name)
even if they are integral parts of ttt, they still are unrealistic. I dont think we should shun new ideas down to just realism.
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[TTT] New Traitor Weapons Suggestions 3 years 3 months ago #1293513

Eagleflight gun :minussp:
Supersheep :plussp:
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[TTT] New Traitor Weapons Suggestions 3 years 3 months ago #1293578

wrong one
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Last Edit: 3 years 3 months ago by Harry RDM Squatta.
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[TTT] New Traitor Weapons Suggestions 3 years 3 months ago #1293585

Jewce Man wrote:
Nick0GR wrote:
It would definitely be fun gameplay-wise but I don't think it properly fits in with the current theme. We have some very realistic guns and the most "bizarre" addition is the turtle grenade (which in my opinion should be removed). I'm very curious as to what the community has to say about this though.
teleporters, healing microwaves, visualizers, FN200's
the first are default ttt items and the fn f2000 is a gun thats actually commonly used in modern military








oops nick already said that
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[TTT] New Traitor Weapons Suggestions 3 years 3 months ago #1293590

After using the eagle gun I don't think that should be added,

As for the Super Sheep, I have never used it, I would have to see how it works to give a better verdict of it. But as it seems I personally wouldn't want it added.
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