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TOPIC: |SSRP| Allow mutants to do more things

|SSRP| Allow mutants to do more things 4 years 10 months ago #1277318

Server Name: SSRP

Suggestion Title: Allow mutants to do more things e.g. being able to use guns or use some type of explosive like Nitro etc.. Since the tunnels aren't there anymore the only safe place for the mutants is the playground, which is a huge disadvantage to the job and it makes it useless.

How would it benefit the server: More people would use the mutant job knowing they they have a chance to defend themselves. It will also balance the mass hobo dumpster diving.

Potential Issues/Exploits: Mutants killing random people with guns can be a problem, but in my opinion this can be countered by a rule.

Additional notes: none
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|SSRP| Allow mutants to do more things 4 years 10 months ago #1277321

Personally I don’t think this is very necessary, the mutant job exists solely to kill afk hobos. :zarp:
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|SSRP| Allow mutants to do more things 4 years 10 months ago #1277322

I think the main focus of a job should be to enforce role-playing since that is supposed to be the main point of ssrp. The mutant is one of those jobs that in my opinion doesn't have a big influence on RP and is mostly there to kill AFK hobos as CEO said. Because of those reasons, I don't think we need more people using that job.
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|SSRP| Allow mutants to do more things 4 years 10 months ago #1277324

CEO of Business wrote:
Personally I don’t think this is very necessary, the mutant job exists solely to kill afk hobos. :zarp:

You missed the old mutant tunnel days.....
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|SSRP| Allow mutants to do more things 4 years 10 months ago #1277325

unfortunately, I cant really support this as mutant gets complained at enough, a lot of the RP jobs do need a revamp id say but im not sure this is it.
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|SSRP| Allow mutants to do more things 4 years 10 months ago #1277330

unnecessary as fuck
Bankers need more rights, fuck mutants
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|SSRP| Allow mutants to do more things 4 years 10 months ago #1277333

ToBeHonest wrote:
unnecessary as fuck
Bankers need more rights, fuck mutants
true
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|SSRP| Allow mutants to do more things 4 years 10 months ago #1277339

AtomicLegend wrote:
CEO of Business wrote:
Personally I don’t think this is very necessary, the mutant job exists solely to kill afk hobos. :zarp:

You missed the old mutant tunnel days.....

Bloc42 going back to your underground base and being fucking jumpscared from a mutant corner camping B)
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|SSRP| Allow mutants to do more things 4 years 10 months ago #1277495

they're fine as it, i dont see the issue.
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|SSRP| Allow mutants to do more things 4 years 10 months ago #1277502

There's not a whole lot more that can be done with the job. I believe there were plenty of votes in the past to have it removed, yet it never happened. The job wages war against hobo's and many use it to kill the AFK dumpster divers which by itself is a purpose?.. I guess...

To us the Mutant has plenty of different things it could've done, one such thing we wanted to suggest during Halloween but since it would have a very low chance of happening I doubt anyone would ever seriously consider it.

As it stands someone here is right, when there were maps with more extensive underground systems it was a lot more fun to play mutant, as you had places to roam and players to kill for "trespassing" on your grounds, but sadly in the maps used on ZARP there is no sign of any underground system, and I'm afraid that as it stands one will probably never be added. PatrickTM plz.
The only thing we could think of is if there are enough players present on the server, and enough mutants there could be a special event that we decided to call Mutant Madness or just simply Pillage.
  • Mutants gain the ability to activate an event in one of the districts, this event will have a cooldown of about 30 minutes to an hour each time.
  • When triggered this event gives a notification to the server saying that the mutants are pillaging a specific district and that they must be stopped for a reward.
  • The mutants have a specific number of lives, we're talking tens of lives because of their initial disadvantages. Each time a mutant kills a player all mutants gain a boost of some kind whether that be extra health, armour, speed, or more spawns.
    • When the mutants run out of lives they are considered defeated after which the defending players are allowed to loot the hoard of plundered items. The number of items on which will be based on the number of mutants and how long the event lasted.
    • When the mutants run out the clock they are considered victorious and will be able to ripe the benefits of their pillaging themselves. Which can yield interesting rewards, perhaps even unique more "scrappy" weapons.
  • Those who feel bold can attempt to raid the pile before the event is over, perhaps with a chance of a better drop but, with the risk of being unable to move without interrupting the pillaging for a few seconds (like mining, and dumpster diving), allowing an easy shank.
  • The hoard can contain a lot of different items, from carrots to uranium, to steel all the way up to some of the more common special weapons. Maybe even a super rare drop. There'd need to be a drop table made for the pile.
  • Naturally the longer the pillage lasts and the more mutants there are the larger the pile will become, and once the mutants are able to run out the clock without losing all of their lives, they are victorious and they gain the loot for themselves much like a PD raid. Though with higher quality items.
  • Mutants whilst in the event do not have NLR (in the pillage district), however, players do. This way players cannot just keep coming back much like the bank raid and the police.
The only thing about that which may be tricky to manage would be that only specific people can pick up the loot, after all, we don't want the mutants to win only to instantly be killed and their pillage loot be taken, we'd be better off to either directly give loot based on the table to the defending players (perhaps based on the amount of player kills they have)
That was our idea for a new event for mutants, its nothing too major but it would pose a fun nice little event that could occur every now and then much like a nuke and an airdrop would. Something that would give a bit of flair to the game besides the normal events that pop up every hour or so.
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