People are making some good points, but I think people are missing the main point here. It'd level the playing field and it'd be overall more fair, specifically where Gin mentions this
Gin wrote:
Now if a staff member makes the same mistake, it will be brushed off as an "honest mistake", which it is.
Both admit making a mistake, but only the user will be slain for RDM
THAT is the absolute truth, and it shouldn't be that way. A staff memeber can take a small smack on the wrist, a slay and a warn in chat. It absolutely doesn't matter that much. Make him sit out one round? A user does it, we should too. When I was staff, this was one of the most awkward situations to be a part of:
A rookie comes on the server, honest guy just trying to game on his real gamer hours. Gets shot by a mod, on his T round, because the staff member Was 100% sure that he was the T, but was a little wrong. I've been apart of those situations dozens of times, which is regrettable, but looking back at them they're statistically unavoidable, just, the planets line up and you're SURE he's the T. And he wasn't. So, the obvious happens, you kill him, he reports you, you open up a report chat and tell him that a warn won't do much, if you think what I did was bad you can request an abuse report on me or a punishment request or what have you in the forums, yada yada.
And then this happens. This happens like 80-90% of the time that situation takes place:
"So you can just RDM and nothing happens to you?! Because you're staff?!"
They don't understand the behind the scenes process that takes place and, realistically, they don't give a shit about it neither. They just want to see some justice, and it makes it honestly look that the staff member gets to walk scott free after RDMing. And plus, if he is a rookie, he most likely doesn't have a zarp forum account, and can't be fucked to make one, let alone figure out how to make a proper report with the template, wait for it to go through, only for it to be most likely denied.
Back to the topic. What this would do, a staff member sitting a round out, is make it seem a lot more humbling and relatable, but above all REMOVE TENSION. DE-ESCALATE. His anger would be over, as most peoples are after they get RDMed and they see the person who RDMed them get punished for it. Staff are players too, they should be able to be evaluated on their PLAYING as well as their staffing. Staff shouldn't be invincible to that. because it really doesn't matter to sit one round out for the satisfaction and better community opinion of a player. Players are the priority, and you have to look at things from their point of view, as there's always 2 ends to a stick.
TL:DR: Slaying a staff member isn't a big punishment : a slap on the wrist just so the tension between him and the player get lowered. Honest mistakes happen. Getting slain would remove tension and make it more relatable for the user.