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TOPIC: -Deathrun- Suggestion

-Deathrun- Suggestion 5 years 2 months ago #1229786

Deathrun Suggestion

Server Name:

ZARP Deathrun

Suggestion Title:
More XP/Diamonds

How would it benefit the server:

Would possibly get more people to wanna stay on the server as they are getting rewarded more.

Potential Issues/Exploits:
Possibly giving them too many diamonds

Additional notes:
The main point is that Ritts and I came up with the idea to get given more diamonds for winning a round and possibly more XP. This could just be a possible amount of diamonds every 30 mins or 15 mins etc. And/or winning a round would give more rewards (like more diamonds/XP)
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-Deathrun- Suggestion 5 years 2 months ago #1229788

I don't like the new lootbox crafting system but you get more diamonds playing deathrun than bhop like what lol
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-Deathrun- Suggestion 5 years 2 months ago #1229789

Studio Banter wrote:
I don't like the new lootbox crafting system but you get more diamonds playing deathrun than bhop like what lol

i dont think anyone likes the new crafting system tbh. Still waiting for the double xp/points weekends
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-Deathrun- Suggestion 5 years 2 months ago #1229790

death run still exists?
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-Deathrun- Suggestion 5 years 2 months ago #1229792

Junrey Balawing wrote:
Studio Banter wrote:
I don't like the new lootbox crafting system but you get more diamonds playing deathrun than bhop like what lol

i dont think anyone likes the new crafting system tbh. Still waiting for the double xp/points weekends

I've been playing recently this week and as a "new" player, the whole F4 menu made me so confused. No doubt it would be confusing for other players, or it's just the boomer in me
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-Deathrun- Suggestion 5 years 2 months ago #1229797

This can also put onto bhop and surf

But it still is a great suggestion to get people to play
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-Deathrun- Suggestion 5 years 2 months ago #1229800

I think the XP is too little for non VIP players they rank up way to slowly IMO maybe giving them more XP would benefit the server as they would rank up at a closer rate than what the VIP players do meaning they might stay/play longer

:plussp:
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-Deathrun- Suggestion 5 years 2 months ago #1229802

Im pretty sure the amount of diamonds you get and xp you get is considerably more on deathrun compared to the other pointshop servers, personally i wouldnt mind doing some increases in amounts of xp so ill do some testing with the amount you get but the diamonds / pointshop economy is in the hands of Xnator.
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-Deathrun- Suggestion 5 years 2 months ago #1229803

Spectrum wrote:
Im pretty sure the amount of diamonds you get and xp you get is considerably more on deathrun compared to the other pointshop servers, personally i wouldnt mind doing some increases in amounts of xp so ill do some testing with the amount you get but the diamonds / pointshop economy is in the hands of Xnator.

And he fucked up the previous one, we know that. But how can we even get to the point where the "rare" skins are affordable? Like i have played for 4 weeks now and i'm not even close to the 45k yet
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-Deathrun- Suggestion 5 years 2 months ago #1229907

Spectrum wrote:
Im pretty sure the amount of diamonds you get and xp you get is considerably more on deathrun compared to the other pointshop servers, personally i wouldnt mind doing some increases in amounts of xp so ill do some testing with the amount you get but the diamonds / pointshop economy is in the hands of Xnator.

Thank you and will talk to xnator tomorrow morning
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-Deathrun- Suggestion 5 years 2 months ago #1229915

More XP/Diamonds is definitely not the key to fixing Deathrun IMO. The old gamemode was better, and I'm curious as to what current ideas the Deathrun staff are proposing to help revive the server.
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-Deathrun- Suggestion 5 years 2 months ago #1229924

poogle wrote:
Spectrum wrote:
Im pretty sure the amount of diamonds you get and xp you get is considerably more on deathrun compared to the other pointshop servers, personally i wouldnt mind doing some increases in amounts of xp so ill do some testing with the amount you get but the diamonds / pointshop economy is in the hands of Xnator.

Thank you and will talk to xnator tomorrow morning

the answer is no
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-Deathrun- Suggestion 5 years 2 months ago #1229946

TheXnator wrote:
poogle wrote:
Spectrum wrote:
Im pretty sure the amount of diamonds you get and xp you get is considerably more on deathrun compared to the other pointshop servers, personally i wouldnt mind doing some increases in amounts of xp so ill do some testing with the amount you get but the diamonds / pointshop economy is in the hands of Xnator.

Thank you and will talk to xnator tomorrow morning

the answer is no
as if u always knew whats right XGAMES
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-Deathrun- Suggestion 5 years 2 months ago #1230254

Morgan wrote:
More XP/Diamonds is definitely not the key to fixing Deathrun IMO. The old gamemode was better, and I'm curious as to what current ideas the Deathrun staff are proposing to help revive the server.
What was better about the old gamemode?
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-Deathrun- Suggestion 5 years 2 months ago #1230301

Evan123 wrote:
Deathrun Suggestion

Server Name:

ZARP Deathrun

Suggestion Title:
More XP/Diamonds

How would it benefit the server:

Would possibly get more people to wanna stay on the server as they are getting rewarded more.

Potential Issues/Exploits:
Possibly giving them too many diamonds

Additional notes:
The main point is that Ritts and I came up with the idea to get given more diamonds for winning a round and possibly more XP. This could just be a possible amount of diamonds every 30 mins or 15 mins etc. And/or winning a round would give more rewards (like more diamonds/XP)

I think it is really easy to earn diamonds in deathrun and they have already raised the given xp a few times, but i see that it can be difficult specially with the servers overall activity.

:neutralsp:

Altough i wouldnt mind if it was raised i do not think it is a necessity at all.
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Last Edit: 5 years 2 months ago by Cookie Banana.
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-Deathrun- Suggestion 5 years 2 months ago #1230304

Clarky wrote:
Morgan wrote:
More XP/Diamonds is definitely not the key to fixing Deathrun IMO. The old gamemode was better, and I'm curious as to what current ideas the Deathrun staff are proposing to help revive the server.
What was better about the old gamemode?

Truly not alot, deathrun gets boring sometimes, and there is really now way of fixing that unless you want to rework the whole gamemode.

Theres no doubt that the deathrun community has been alot better, but using the new crafting system, pointshop etc. as an excuse to the server being "dead" is dum, because the server was dead before that aswell. i do not think deathrun can be what it used to be, but it can most certainly improve.
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-Deathrun- Suggestion 5 years 2 months ago #1230313

Cookie Banana wrote:
Clarky wrote:
Morgan wrote:
More XP/Diamonds is definitely not the key to fixing Deathrun IMO. The old gamemode was better, and I'm curious as to what current ideas the Deathrun staff are proposing to help revive the server.
What was better about the old gamemode?

Truly not alot, deathrun gets boring sometimes, and there is really now way of fixing that unless you want to rework the whole gamemode.

Theres no doubt that the deathrun community has been alot better, but using the new crafting system, pointshop etc. as an excuse to the server being "dead" is dum, because the server was dead before that aswell. i do not think deathrun can be what it used to be, but it can most certainly improve.

You're wrong there, deathrun looked alot better overal with custom leaderboards, better tab menu etc. When gangs got introduced, the server got popular again with alot of old players. Still dont know the reason why it got removed as it was a good addition.
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-Deathrun- Suggestion 5 years 2 months ago #1230343

Junrey Balawing wrote:
Cookie Banana wrote:
Clarky wrote:
Morgan wrote:
More XP/Diamonds is definitely not the key to fixing Deathrun IMO. The old gamemode was better, and I'm curious as to what current ideas the Deathrun staff are proposing to help revive the server.
What was better about the old gamemode?

Truly not alot, deathrun gets boring sometimes, and there is really now way of fixing that unless you want to rework the whole gamemode.

Theres no doubt that the deathrun community has been alot better, but using the new crafting system, pointshop etc. as an excuse to the server being "dead" is dum, because the server was dead before that aswell. i do not think deathrun can be what it used to be, but it can most certainly improve.

You're wrong there, deathrun looked alot better overal with custom leaderboards, better tab menu etc. When gangs got introduced, the server got popular again with alot of old players. Still dont know the reason why it got removed as it was a good addition.
It was rushed and buggy, a new system would be a good idea but will take some time to create
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-Deathrun- Suggestion 5 years 2 months ago #1230381

Clarky wrote:
Junrey Balawing wrote:
Cookie Banana wrote:
Clarky wrote:
Morgan wrote:
More XP/Diamonds is definitely not the key to fixing Deathrun IMO. The old gamemode was better, and I'm curious as to what current ideas the Deathrun staff are proposing to help revive the server.
What was better about the old gamemode?

Truly not alot, deathrun gets boring sometimes, and there is really now way of fixing that unless you want to rework the whole gamemode.

Theres no doubt that the deathrun community has been alot better, but using the new crafting system, pointshop etc. as an excuse to the server being "dead" is dum, because the server was dead before that aswell. i do not think deathrun can be what it used to be, but it can most certainly improve.

You're wrong there, deathrun looked alot better overal with custom leaderboards, better tab menu etc. When gangs got introduced, the server got popular again with alot of old players. Still dont know the reason why it got removed as it was a good addition.
It was rushed and buggy, a new system would be a good idea but will take some time to create

Once it got implemented, we all kind of realised that it was just fundamentally not a very good idea. I think some kind of parties system for the Pointshop as a whole would be a good idea, but the whole concept of "gangs" itself doesn't fit. Something where you have "parties" of people where you can get cool cosmetic unlocks for your party and also have some kind of leaderboards with things based on the accumulative total of daily objectives / (when it's implemented) achievements of the members in the party or something along those lines.
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-Deathrun- Suggestion 5 years 2 months ago #1230414

TheXnator wrote:
Clarky wrote:
Junrey Balawing wrote:
Cookie Banana wrote:
Clarky wrote:
Morgan wrote:
More XP/Diamonds is definitely not the key to fixing Deathrun IMO. The old gamemode was better, and I'm curious as to what current ideas the Deathrun staff are proposing to help revive the server.
What was better about the old gamemode?

Truly not alot, deathrun gets boring sometimes, and there is really now way of fixing that unless you want to rework the whole gamemode.

Theres no doubt that the deathrun community has been alot better, but using the new crafting system, pointshop etc. as an excuse to the server being "dead" is dum, because the server was dead before that aswell. i do not think deathrun can be what it used to be, but it can most certainly improve.

You're wrong there, deathrun looked alot better overal with custom leaderboards, better tab menu etc. When gangs got introduced, the server got popular again with alot of old players. Still dont know the reason why it got removed as it was a good addition.
It was rushed and buggy, a new system would be a good idea but will take some time to create

Once it got implemented, we all kind of realised that it was just fundamentally not a very good idea. I think some kind of parties system for the Pointshop as a whole would be a good idea, but the whole concept of "gangs" itself doesn't fit. Something where you have "parties" of people where you can get cool cosmetic unlocks for your party and also have some kind of leaderboards with things based on the accumulative total of daily objectives / (when it's implemented) achievements of the members in the party or something along those lines.

This could be a great idea, an idea to add to that could be your party earns X amount of diamonds and unlocks a chest and/or a card pack each time they reach the diamond goal and it resets weekly or how ever often
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