[SSRP/PS] ZARP Achievements Suggestion
4 years 5 months ago #1214537
Yo.
So, the long and short of it is I think the SSRP server (and potentially other servers) could beenfit from an achievement system.
Server Name: SSRP 1 and 2 (Potentially all?)
Suggestion Title: ZARP Achievements
How would it benefit the server: Might give people things to aim for; working similarly to a daily system, except these things might confer specific bonuses upon the player. You could make it so that every goal achieved gives a different bonus, some being cash, some items, some could even be things that act as upgrades - bonus inventory space, or shop space, or reduced timers on varying raids, or the ability to reload more quickly, etc. etc. There's loads of stuff you can do for rewards.
Example:
Headshot King: 0/100 - $10,000,000 upon unlock! Headshot God: 0/1000 - 1.25 damage multiplier on Headshots (stacks with scope boost/pistol boost)
Bank Vault Explorer: 0/10 - 5 Blueprint Cases upon unlock! Bank Vault Indiana Jones: 0/100 - Bank Raid Timer reduced by two minutesORPayout increased by 1 extra case upon completion
Casino Vault Plunderer:0/10 - Spartan Laser upon unlock! Casino Vault Open Sesame-er: 0/100 - 33% Chance to double the day's loot! (Just to ensure that people aren't gonna exploit this to get a shit tonne of SCUs or Quads)
Item Collector: 0/100 -Display Case upon unlock! (Show off in style by being given an impenetrable case that shows off any item you put in it - case should be limited to one per player and can only be placed in spots where it isn't blocking entrances/exits) Item Aficionado 0/200 - Trophy Weapon (get a trophy as a melee weapon. It can be reclaimed if lost once every day, and probably has about the same level of power as the Battleaxe, or the Thunderhammer. Maybe stronger, y'never know!) Item Curator: 0/ALL - World-Ender (a weapon you can only activate once a week. Kills every player in the server much like a nuke, with a countdown to prepare players. Can give a type of prize similar to SCU upon detonation, and can be used to craft something special?) ORItem customisation system: Allows you to change the colour and even add different designs to weapons/tools, etc. This must include all items obtainable in the server - including all golden suits, cooler, and crack.
This is just a few ideas. You can really go nuts with it, or listen to suggestions down below from others.
Potential Issues/Exploits: If upgrade-like additions are added, it might make it a bit unfair for new players if things like additional damage from headshots are done, etc. I'd also imagine that rewards might be a big problem because... well, alts. Anyone with an alt account can easily log on and try to get the same achievement or even use their alt account to get the achievements.
Additional notes: I think it'd be fun to add something like this. I'm not sure if it's already been suggested, and I realise that it might take a lot of coding to make something like this, but... worth a shot, right?
[SSRP/PS] ZARP Achievements Suggestion
4 years 5 months ago #1214563
Really good idea, plus we could also make achievements unlockable during certain events, such as christmass, you have like only a month to complete the Christmass 2020 achievements, and you could get a case of the events, unique items from that period, just like the special car, but you'd get a very unique item during that moment, if you do the achievements of course.
[SSRP/PS] ZARP Achievements Suggestion
4 years 5 months ago #1214679
OnionRings wrote:
Some sort of achievement system would be cool but I’m unsure about some of the things on your list...
That's the thing; this is more a sandbox, tbh. I'm not saying that all of this stuff should be brought to fruition, but the achievement system itself is the part that I'm trying to push here. The rewards don't need to be exactly the same as I've said.
That said, I really do appreciate all the feedback so far - I'm glad everyone likes the concept.