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TOPIC: [SSRP] Revert Combat Update for Snipers

[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201710

Server Name: SSRP

Suggestion Title: Revert Combat Update for Snipers

How would it benefit the server: People really liked the old PSG-1 and other snipers like when the SVU was buffed again for a short while by DEAD then the update has kinda made it difficult to kill people with snipers as it can take several headshots to kill someone, with or without scope boost. People also miss the way it used to be.

Potential Issues/Exploits: N/A

Additional notes: Removing this for snipers only or changing and constantly trying to correct it is also a better idea but since patches take more than a month I believe it should instead be removed.
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[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201711

No ty
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[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201712

A Good Pianist wrote:
No ty
Why not?
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[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201713

YE
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[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201714

dude bring back psg combat where all you need was a psg and morphine to raid a base not like today where you just spam special weps down a tunnel or corridor
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[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201715

Clarky wrote:
A Good Pianist wrote:
No ty
Why not?

Not needed the psg is still viable
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[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201716

:support: would be nice
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[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201719

Tbh the old psg was way to op. The sniper is still good at range. I personally loved the psg back in the day but I dunno about changing it back. Maybe changing the dmg multiplier so its a bit more fair might be a better thing to do.
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[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201720

jack bushross wrote:
Tbh the old psg was way to op. The sniper is still good at range. I personally loved the psg back in the day but I dunno about changing it back. Maybe changing the dmg multiplier so its a bit more fair might be a better thing to do.
That's what I mean, I really want it to be a lot more viable again but a lot of people have complained about it and if changes aren't done quick enough it's annoying because it'll either be too OP or too weak without a fix for some time due to busy developers.
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[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201721

A Good Pianist wrote:
Clarky wrote:
A Good Pianist wrote:
No ty
Why not?

Not needed the psg is still viable
Try play without a scope boost too, you need to take that into factor and it's still annoying trying to kill people by a HS when they're still standing after shooting them in the skull 3 times.
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[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201724

Clarky wrote:
A Good Pianist wrote:
Clarky wrote:
A Good Pianist wrote:
No ty
Why not?

Not needed the psg is still viable
Try play without a scope boost too, you need to take that into factor and it's still annoying trying to kill people by a HS when they're still standing after shooting them in the skull 3 times.
its almost impossible without scopeboost to use psg lol
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[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201728

Clarky wrote:
jack bushross wrote:
Tbh the old psg was way to op. The sniper is still good at range. I personally loved the psg back in the day but I dunno about changing it back. Maybe changing the dmg multiplier so its a bit more fair might be a better thing to do.
That's what I mean, I really want it to be a lot more viable again but a lot of people have complained about it and if changes aren't done quick enough it's annoying because it'll either be too OP or too weak without a fix for some time due to busy developers.
I mean the dmg multiplier can be changed within seconds, To test the dmg multiplier it would also only take max of 1-2 hours max. This can also be handed to some of the LT members to work on during in the week as a "task". This would allow them to "fairly" test "x" gun. I just would want the psg being the main "meta" again since it shouldn't be the number 1 weapon you use in every situation.
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[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201729

maybedovahkitty wrote:
Clarky wrote:
A Good Pianist wrote:
Clarky wrote:
A Good Pianist wrote:
No ty
Why not?

Not needed the psg is still viable
Try play without a scope boost too, you need to take that into factor and it's still annoying trying to kill people by a HS when they're still standing after shooting them in the skull 3 times.
its almost impossible without scopeboost to use psg lol
Yes but this is also the same with other weapons. Pistol boost is makes pistols really op but when using them without the boost they are incredibly weak.
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[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201732

jack bushross wrote:
maybedovahkitty wrote:
Clarky wrote:
A Good Pianist wrote:
Clarky wrote:
A Good Pianist wrote:
No ty
Why not?

Not needed the psg is still viable
Try play without a scope boost too, you need to take that into factor and it's still annoying trying to kill people by a HS when they're still standing after shooting them in the skull 3 times.
its almost impossible without scopeboost to use psg lol
Yes but this is also the same with other weapons. Pistol boost is makes pistols really op but when using them without the boost they are incredibly weak.
I mean even with pistol boost I only found myself using them for a month and then switching back to a psg, vector/famas
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[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201745

I do indeed miss being able to 1 tap at any distance, they should bring this back.
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[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201748

yes pls psg is shit
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[SSRP] Revert Combat Update for Snipers 4 years 1 month ago #1201752

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