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TOPIC: [SSRP] Suggestion Cooldown on Mummy suit

[SSRP] Suggestion Cooldown on Mummy suit 5 years 2 days ago #1168368

Server Name:

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Semi Serious RolePlay
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Suggestion Title:

More cooldown timer on mummy suits



How would it benefit the server:

It has 3 lifes already so it can respawn 3 times you can DE-equipped and equip it again and you got your 3 lifes back
30 Seconds are not a lot if you think about it so at least add more cooldown to mummy suits so it cannot be DE-equipped for at least 1-3 Minutes It would make nuke raids a little bit easier and easy and simple add to nerf the mummy


Potential Issues/Exploits:

People that own the mummy suit would not be happy I guess
and the current price of mummy would plummet I would guess



Additional notes:

people are already complaining about the mummy begin to overpowered since you re-spawn at the spot you died 3 times it is really hard to kill and rip then 30 seconds later it gets equipped again it gets a extra health boost so I would say the mummy is really overpowered now and they are really expensive as we speak


Thanks for reading

Yours dearly! XxmasterxX! :zarp: :zarp: :zarp:
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[SSRP] Suggestion Cooldown on Mummy suit 5 years 1 day ago #1168380

same with edf. especially gedf wtf
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[SSRP] Suggestion Cooldown on Mummy suit 5 years 1 day ago #1168383

YES I'VE SAID THIS SO MANY TIMES BIG SUPPORT
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[SSRP] Suggestion Cooldown on Mummy suit 5 years 1 day ago #1168387

The thing is if u keep needing the suit it won't be able to compete in a combat way.

It's already been hit heavy since its release so I'm unsure it should be touched anymore
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[SSRP] Suggestion Cooldown on Mummy suit 5 years 1 day ago #1168391

my worry is that if changed to drastically or incorrectly it would ruin the mummy economy, it would ruin the enjoyment of the suit and it would ruin its effectiveness. There are already plenty of ways to counter mummies and if you can get the user to take it off, that's some nice NLR for them.Maybe we should stop allowing the suit to be kept when retrying. This would stop users who are too scared to respawn from just retrying to save it..
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[SSRP] Suggestion Cooldown on Mummy suit 5 years 1 day ago #1168398

It's a rare enough item that its fine like it is IMO.

Changing it would indeed lower its price and ruin the effectiveness of this suit
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[SSRP] Suggestion Cooldown on Mummy suit 5 years 1 day ago #1168400

Mummy has always been broken, even after the nerf its still really stupid. You have 3 lives and if you have 5 other teammates with Minigun 2.0's, they don't risk losing anything. Both items are insta holster which is dumb. The minigun 2.0 deals so much damage and shouldn't be insta holster, because it is a special weapon. Both items should be nerfed even though the mummy has been nerfed like 3 times already.

Could add some sort of holster timer on suits so people don't instantly holster them. If there was a timer on suits, people would use the special suits in strategic ways, which will give users who aren't rich a chance to defend their bases without using gluons or other op weapons.
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Last Edit: 5 years 1 day ago by Ezeh.
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[SSRP] Suggestion Cooldown on Mummy suit 5 years 1 day ago #1168416

Kurzex wrote:
It's a rare enough item that its fine like it is IMO.

Changing it would indeed lower its price and ruin the effectiveness of this suit

The only change needed is what markus stated which prevents you keeping the suit upon retrying via console this means the players will always have to be aware upon respawning and other players will be able to rip the suit as intended after killing them on there first life. Apart from this the suits previous nerfs have balanced the combat effectiveness of the suit.
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[SSRP] Suggestion Cooldown on Mummy suit 5 years 1 day ago #1168482

We have reviewed this suggestion in the Community Council meeting and could not determine a good solution by ourselves.

Keep your eyes peeled for an announcement thread and poll as we are turning to the community for help with this suggestion.
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Last Edit: 5 years 1 day ago by .uzi.
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