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TOPIC: [TTT] Fix/Remove Xgames

[TTT] Fix/Remove Xgames 4 years 9 months ago #1139600

Lets be honest this most likely affects all pointshop server rather th a just TTT but I havent been on them so I would not know.

So whats the problem with xgames? Everything. I figure it's purpouse was to get users to spend the Pointshop points and thus lower the ammount of points circulating. It did exactly opposite with its broken minigames that literally lets you safely multiply your own tokens till you are a millionaire. We are talking about the whole economy being ruined with the use of xgames. I am not even talking about exploitting it's using the game system as it was intended to be used because no one cared enough to do the math. Since there is no exploutative nature to this issue I figure it's fine that I openly tell you how to multiply the points

Step 1. [ Click to expand ]


Step 2. [ Click to expand ]


Ste 3. [ Click to expand ]


Step 4. [ Click to expand ]


Why does this work? [ Click to expand ]


So lets simulate 25 spins with multipliers 0-25:

You have 500 tickets and use 20 as a bet
Rolls [ Click to expand ]

Result: 650 tokens out of 25 spins

And as I said the multipliers do actually go up to 3 but even with 2.5multiplier trial the outcome will give you a 750% profit on the bet on 25 rolls. This trial was even done with smaller bets than suggested as it was 4% of the token pool player had in use instead of my suggested 12.5%

more unneeded math [ Click to expand ]


Not only is the person behind xgames unable to do simple math he is also illiterate as seen in the screenshot below. Complaining baout spelling mistakes is petty but this literalmy cost me 390k pointshop points that I will probably never be seeing again
screenshot [ Click to expand ]


I don't know how on earth this got approved in the first place. Maybe there are no quality standards anymore and we just accept everything that is "new content." I tried confronting the community developer about this issue over a week ago and he is just straight up ignored me. I went to TTT SO and asked if he was aware of the issues with Xgames and he said he was and there was nothing he could do. Then I went asking from staff and they knew as well. A broken system and server owner is unable to act on it (I assume this is because its above him) this should be top priority as this actively ruins the pointshop economy that you tried to restore. Thanks for your time see you on the next complaint
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Last Edit: 4 years 9 months ago by LonelyDodo.
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[TTT] Fix/Remove Xgames 4 years 9 months ago #1139601

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[TTT] Fix/Remove Xgames 4 years 9 months ago #1139602

LonelyDodo wrote:
Not only is the person behind xgames unable to do simple math he is also illiterate
:omegalul: forum ban incoming
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[TTT] Fix/Remove Xgames 4 years 9 months ago #1139612

Chespin wrote:
LonelyDodo wrote:
Not only is the person behind xgames unable to do simple math he is also illiterate
:omegalul: forum ban incoming

Dodo waiting for his ban :

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[TTT] Fix/Remove Xgames 4 years 9 months ago #1139627

:support:
whoever did that should make me prop hunt owner
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[TTT] Fix/Remove Xgames 4 years 9 months ago #1139637

I was made aware of this a while back. I expected this to be some form of exploit until I realized there was no exploit and it was just poor game design. I think we can retain the diverse multipliers, but TheXnator should instead define the chances for each multiplier manually, instead of having all the chances equally distributed, (3.33%) each. The chances of getting anything <=1 should be slightly higher than the base percentage of each number in (>=1.1 X >= 1.9), so <=1 =+ <=1 + x. Then, >=2 =+ >=2 - x as a result of <=1 =+ <=1 + x.


I guess to explain this in a simpler way I'll put it like this:

  • There should be a "base value" (In this case, chance/percentage) for all numbers. All numbers from 1.1 to 1.9 would hold this value.


  • As for the numbers below or equal to one (0-1 or <=1), they would have the base chance plus an additional percentage (<=1 + x)

  • Lastly, the numbers equal to or higher than 2 would do the complete opposite. By this, I mean that since there is a higher possibility of obtaining a number from 0-1, that we would need to borrow these percentages from somewhere. And essentially, we choose to borrow those percentages from >=2.



  • This ensures that there is a better distribution between all the numbers. While the chance of getting something below or equal to 1 is higher, you still retain a smaller possibility of getting higher than or equal to 2, in addition to all the numbers from 1.1 to 1.8.

    This is a rough idea but hopefully, you get what I'm going for and are willing to try it out. I believe we should test this fairly extensively before going ahead and adding it to the live servers to avoid the mistake that is mention in the original post.
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    Last Edit: 4 years 9 months ago by Rick Townsend. Reason: *
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    [TTT] Fix/Remove Xgames 4 years 9 months ago #1139642

    If they won't remove X Games, they at least have to fix the specific gamemode which is causing the issue. The pointshop economy is out of control due to it, as people are really taking advantage of the amazing odds the multiplier gives you.
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    Last Edit: 4 years 9 months ago by Henny.
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    [TTT] Fix/Remove Xgames 4 years 9 months ago #1139662

    Henny wrote:
    If they won't remove X Games, they at least have to fix the specific gamemode which is causing the issue. The pointshop economy is out of control due to it, as people are really taking advantage of the amazing odds the multiplier gives you.
    I personally would prefer fixing it which is why I told what is wrong in such a detail
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    Last Edit: 4 years 9 months ago by LonelyDodo.
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    [TTT] Fix/Remove Xgames 4 years 9 months ago #1139682

    Have you even tested this recently?

    Or are you just being dumb and going with the trend it was fixed now do research before you actually make this post.
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