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TOPIC: Deathrun potential re add of ghost mode

Deathrun potential re add of ghost mode 5 years 2 hours ago #1109274

Server Name:
deathrun

Suggestion Title:
potentially re adding ghost mode

How would it benefit the server:
allow people to practice on maps as well as learn traps both benefiting new players and old. also allows dead runners to have something to do whilst they wait as sometimes new players take away due to lack of experience

Potential Issues/Exploits:
might completely not work again and burn out the server like a potato however i feel since the game mode itself got updated it stands a higher chance of working due to many other servers running under the same version of the game mode have a working feature of ghost mode

Additional notes:

none really apart from the only reason im suggesting this again is due to the update within the game mode itself and i think it might work this time if coded correctly as stated in the section above.
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Deathrun potential re add of ghost mode 5 years 1 hour ago #1109276

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Deathrun potential re add of ghost mode 5 years 52 minutes ago #1109287

The general concept of something like the ghost mode just causes lag on the server. You have to separate the players from one another to ensure that they cannot interact with one another or the world properly, and doing it properly tends to be pretty resource intensive. It may add another new aspect to the game, but that's usually at the cost of having the server lag a lot. In this way, it's pretty similar to the idea of "Deathmatch" on TTT, which caused a lot of serverside lag, despite being used on other servers.

I may look into it and see if I can make it work in such a way that isn't laggy, however I'm not making any promises on those grounds, since the history of ghost mode hasn't been great.
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