Jeppe wrote:
Rick Johnson wrote:
Saying Sorle's idea is bad because it doesn't remove money from the system is flawed logic. Sure it doesn't remove money, but it DOES increase the number of special items, thus lowering the price and having virtually the same effect as if the amount of money were decreased.
That's not removing it from the economy it is just moving it from player to player, whereas when someone buys something from the rare items store the money is just removed from their wallet and given to no one, it just disappears.
Adding specials items to the economy will consequently decrease the value of the items being added. Similarly, removing money from the economy will also reduce the value of items because the value of the money itself is increased. My point is that they have virtually the same effect, and that looking at it from that perspective, Sorle's idea isn't that bad. Especially when considering that people WANT an increase in items in the economy.
I'm puzzled as to why you're saying "That's not removing it from the economy" because I never said it did. I said it would allow the items to hold a lower price because of the increase in items (which allows for new users to acquire these items easier, which seems to be what people want.) Also, it's not "just" moving items from player to player; it's also adding items into the economy.
To clarify, I want money sinks to be added to the game, I think there is a visible semblance of inflation that's affecting the SSRP economy, and that should be fixed. However, that isn't addressing all the issues people have with the servers. People also want an increase in special items like suits, etc. and that's why I'm not opposed to Sorle's idea, since it increases the number of special items. The fact that it decreases the price of those items is just a bonus.
Hopefully, I explained it better this time. Quite frankly I don't see why some of your arguments were necessary since they're arguing against things I didn't even say- or intend to say.