AYGTX wrote:
What are your suggestions:
Reworking the Drug dealer Job
1+Adding cocaine to the game ( Aligns with weed and shrooms )
2+Adding more drugs
3+Adding fertilizer to accelerate plants growth
4+Adding more information details about the actual growth state ( time, crops to be dropped)
5+Drugs can be stored in inventory and then sold to an NPC so you get their money
I don't understand some of these suggestions fully, so I'm gonna ask some questions about them..
2. By "adding more drugs", do you mean drugs that are produced by a drug lab? If yes, do you have any ideas of what they could be?
3. Would fertiliser essentially be a re-skinned printer booster, but only workable on plant-based drugs? Would it only last for that particular drug, or for as long as the pot was spawned?
4. Not sure what value this would be adding it to the game, normally players collect this data and make a guide?
5. Again, by "drugs" do you mean LSD, Amphetamines etc? Pretty sure this was suggested before and has been denied.