Login to ZARP
|
Server Name: SSRP
Suggestion Title: New character upgrade - Reduced Suit cooldown How would it benefit the server: Reducing the downtime between equipping/dequipping suits in raids. Which would mean more time spent using the most fun Items in the game. Potential Issues/Exploits: No idea, let me know if u think there would be any. Additional notes: Icon could just be an outline of a jugg suit with a clock next to it. just a thought. |
|
fastdl.friendlyplayers.com/siggen/darkrpbase/76561198435750578.png
Login or register to post a reply.
|
No. We need to make using suits riskier rather than making them easier to use.
EDIT: Personally, I feel it's too easy to back out of using a suit. This means people can make silly mistakes in raids/fights without too much of a penalty because they can instantly unequip their suit. I'd like to see an adjustment to suits that would *force* you to think about how much value there is in equipping a suit at any particular time in combat. For example: I am defending an ele nuke with a few other people, as the 'gatekeeper', if you will, I hunker down by the main entrance with a jugg suit and some special. I can defend the entrance for quite some time due to my large health/armour pool. Once I start noticing my health gets low I should have to say to the other people nuking: "I'm low HP, I need to pull back and unequip my jugg". I'm not a huge fan of using suits regularly. I don't have a lot to spare but I'm also very resourceful with my items. I reckon that's where my opinion on the matter is source from. |
|
Last Edit: 6 years 5 months ago by .uzi.
Login or register to post a reply.
|
.uzi wrote:
No. We need to make using suits riskier rather than making them easier to use. Good point, thanks EDIT: Personally, I feel it's too easy to back out of using a suit. This means people can make silly mistakes in raids/fights without too much of a penalty because they can instantly unequip their suit. I'd like to see an adjustment to suits that would *force* you to think about how much value there is in equipping a suit at any particular time in combat. For example: I am defending an ele nuke with a few other people, as the 'gatekeeper', if you will, I hunker down by the main entrance with a jugg suit and some special. I can defend the entrance for quite some time due to my large health/armour pool. Once I start noticing my health gets low I should have to say to the other people nuking: "I'm low HP, I need to pull back and unequip my jugg". I'm not a huge fan of using suits regularly. I don't have a lot to spare but I'm also very resourceful with my items. I reckon that's where my opinion on the matter is source from. ![]() |
|
fastdl.friendlyplayers.com/siggen/darkrpbase/76561198435750578.png
Login or register to post a reply.
|
.uzi wrote:
No. We need to make using suits riskier rather than making them easier to use. adding to this: how bout a unequip timer? make it only 5 seconds long, but long enough to make all the difference EDIT: Personally, I feel it's too easy to back out of using a suit. This means people can make silly mistakes in raids/fights without too much of a penalty because they can instantly unequip their suit. I'd like to see an adjustment to suits that would *force* you to think about how much value there is in equipping a suit at any particular time in combat. For example: I am defending an ele nuke with a few other people, as the 'gatekeeper', if you will, I hunker down by the main entrance with a jugg suit and some special. I can defend the entrance for quite some time due to my large health/armour pool. Once I start noticing my health gets low I should have to say to the other people nuking: "I'm low HP, I need to pull back and unequip my jugg". I'm not a huge fan of using suits regularly. I don't have a lot to spare but I'm also very resourceful with my items. I reckon that's where my opinion on the matter is source from. |
|
Login or register to post a reply.
|
Haunted_Pizza wrote:
.uzi wrote:
No. We need to make using suits riskier rather than making them easier to use. adding to this: how bout a unequip timer? make it only 5 seconds long, but long enough to make all the differenceEDIT: Personally, I feel it's too easy to back out of using a suit. This means people can make silly mistakes in raids/fights without too much of a penalty because they can instantly unequip their suit. I'd like to see an adjustment to suits that would *force* you to think about how much value there is in equipping a suit at any particular time in combat. For example: I am defending an ele nuke with a few other people, as the 'gatekeeper', if you will, I hunker down by the main entrance with a jugg suit and some special. I can defend the entrance for quite some time due to my large health/armour pool. Once I start noticing my health gets low I should have to say to the other people nuking: "I'm low HP, I need to pull back and unequip my jugg". I'm not a huge fan of using suits regularly. I don't have a lot to spare but I'm also very resourceful with my items. I reckon that's where my opinion on the matter is source from. That's something I've discussed already with other LT members. I'm pretty sure DEADMONSTOR has plans already though. |
|
Login or register to post a reply.
|
.uzi wrote:
Haunted_Pizza wrote:
Nice! .uzi wrote:
No. We need to make using suits riskier rather than making them easier to use. adding to this: how bout a unequip timer? make it only 5 seconds long, but long enough to make all the differenceEDIT: Personally, I feel it's too easy to back out of using a suit. This means people can make silly mistakes in raids/fights without too much of a penalty because they can instantly unequip their suit. I'd like to see an adjustment to suits that would *force* you to think about how much value there is in equipping a suit at any particular time in combat. For example: I am defending an ele nuke with a few other people, as the 'gatekeeper', if you will, I hunker down by the main entrance with a jugg suit and some special. I can defend the entrance for quite some time due to my large health/armour pool. Once I start noticing my health gets low I should have to say to the other people nuking: "I'm low HP, I need to pull back and unequip my jugg". I'm not a huge fan of using suits regularly. I don't have a lot to spare but I'm also very resourceful with my items. I reckon that's where my opinion on the matter is source from. That's something I've discussed already with other LT members. I'm pretty sure DEADMONSTOR has plans already though. |
|
Login or register to post a reply.
|
Haunted_Pizza wrote:
.uzi wrote:
Haunted_Pizza wrote:
Nice!.uzi wrote:
No. We need to make using suits riskier rather than making them easier to use. adding to this: how bout a unequip timer? make it only 5 seconds long, but long enough to make all the differenceEDIT: Personally, I feel it's too easy to back out of using a suit. This means people can make silly mistakes in raids/fights without too much of a penalty because they can instantly unequip their suit. I'd like to see an adjustment to suits that would *force* you to think about how much value there is in equipping a suit at any particular time in combat. For example: I am defending an ele nuke with a few other people, as the 'gatekeeper', if you will, I hunker down by the main entrance with a jugg suit and some special. I can defend the entrance for quite some time due to my large health/armour pool. Once I start noticing my health gets low I should have to say to the other people nuking: "I'm low HP, I need to pull back and unequip my jugg". I'm not a huge fan of using suits regularly. I don't have a lot to spare but I'm also very resourceful with my items. I reckon that's where my opinion on the matter is source from. That's something I've discussed already with other LT members. I'm pretty sure DEADMONSTOR has plans already though. ![]() |
|
you were expecting a signature, too bad. 西兰花共同拥有者
Login or register to post a reply.
|
AlphaLyle wrote:
Haunted_Pizza wrote:
.uzi wrote:
Haunted_Pizza wrote:
Nice!.uzi wrote:
No. We need to make using suits riskier rather than making them easier to use. adding to this: how bout a unequip timer? make it only 5 seconds long, but long enough to make all the differenceEDIT: Personally, I feel it's too easy to back out of using a suit. This means people can make silly mistakes in raids/fights without too much of a penalty because they can instantly unequip their suit. I'd like to see an adjustment to suits that would *force* you to think about how much value there is in equipping a suit at any particular time in combat. For example: I am defending an ele nuke with a few other people, as the 'gatekeeper', if you will, I hunker down by the main entrance with a jugg suit and some special. I can defend the entrance for quite some time due to my large health/armour pool. Once I start noticing my health gets low I should have to say to the other people nuking: "I'm low HP, I need to pull back and unequip my jugg". I'm not a huge fan of using suits regularly. I don't have a lot to spare but I'm also very resourceful with my items. I reckon that's where my opinion on the matter is source from. That's something I've discussed already with other LT members. I'm pretty sure DEADMONSTOR has plans already though. ![]() That's the point... you'd need to use your suit(s) conservatively. |
|
Login or register to post a reply.
|
.uzi wrote:
AlphaLyle wrote:
Haunted_Pizza wrote:
.uzi wrote:
Haunted_Pizza wrote:
Nice!.uzi wrote:
No. We need to make using suits riskier rather than making them easier to use. adding to this: how bout a unequip timer? make it only 5 seconds long, but long enough to make all the differenceEDIT: Personally, I feel it's too easy to back out of using a suit. This means people can make silly mistakes in raids/fights without too much of a penalty because they can instantly unequip their suit. I'd like to see an adjustment to suits that would *force* you to think about how much value there is in equipping a suit at any particular time in combat. For example: I am defending an ele nuke with a few other people, as the 'gatekeeper', if you will, I hunker down by the main entrance with a jugg suit and some special. I can defend the entrance for quite some time due to my large health/armour pool. Once I start noticing my health gets low I should have to say to the other people nuking: "I'm low HP, I need to pull back and unequip my jugg". I'm not a huge fan of using suits regularly. I don't have a lot to spare but I'm also very resourceful with my items. I reckon that's where my opinion on the matter is source from. That's something I've discussed already with other LT members. I'm pretty sure DEADMONSTOR has plans already though. ![]() That's the point... you'd need to use your suit(s) conservatively. That just gives an excuse for more "filler updates" (The updates where nothing new is introduced) |
|
you were expecting a signature, too bad. 西兰花共同拥有者
Login or register to post a reply.
|