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TOPIC: [SSRP] - New character upgrade suggestion

[SSRP] - New character upgrade suggestion 5 years 1 month ago #1091627

Server Name: SSRP

Suggestion Title: New character upgrade - Reduced Suit cooldown

How would it benefit the server: Reducing the downtime between equipping/dequipping suits in raids. Which would mean more time spent using the most fun Items in the game.

Potential Issues/Exploits: No idea, let me know if u think there would be any.

Additional notes: Icon could just be an outline of a jugg suit with a clock next to it. just a thought.
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[SSRP] - New character upgrade suggestion 5 years 1 month ago #1091631

No. We need to make using suits riskier rather than making them easier to use.

EDIT:

Personally, I feel it's too easy to back out of using a suit. This means people can make silly mistakes in raids/fights without too much of a penalty because they can instantly unequip their suit. I'd like to see an adjustment to suits that would *force* you to think about how much value there is in equipping a suit at any particular time in combat.

For example: I am defending an ele nuke with a few other people, as the 'gatekeeper', if you will, I hunker down by the main entrance with a jugg suit and some special. I can defend the entrance for quite some time due to my large health/armour pool. Once I start noticing my health gets low I should have to say to the other people nuking: "I'm low HP, I need to pull back and unequip my jugg".

I'm not a huge fan of using suits regularly. I don't have a lot to spare but I'm also very resourceful with my items. I reckon that's where my opinion on the matter is source from.
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Last Edit: 5 years 1 month ago by .uzi.
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[SSRP] - New character upgrade suggestion 5 years 1 month ago #1091632

.uzi wrote:
No. We need to make using suits riskier rather than making them easier to use.

EDIT:

Personally, I feel it's too easy to back out of using a suit. This means people can make silly mistakes in raids/fights without too much of a penalty because they can instantly unequip their suit. I'd like to see an adjustment to suits that would *force* you to think about how much value there is in equipping a suit at any particular time in combat.

For example: I am defending an ele nuke with a few other people, as the 'gatekeeper', if you will, I hunker down by the main entrance with a jugg suit and some special. I can defend the entrance for quite some time due to my large health/armour pool. Once I start noticing my health gets low I should have to say to the other people nuking: "I'm low HP, I need to pull back and unequip my jugg".

I'm not a huge fan of using suits regularly. I don't have a lot to spare but I'm also very resourceful with my items. I reckon that's where my opinion on the matter is source from.
Good point, thanks :clap:
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[SSRP] - New character upgrade suggestion 5 years 1 month ago #1091679

.uzi wrote:
No. We need to make using suits riskier rather than making them easier to use.

EDIT:

Personally, I feel it's too easy to back out of using a suit. This means people can make silly mistakes in raids/fights without too much of a penalty because they can instantly unequip their suit. I'd like to see an adjustment to suits that would *force* you to think about how much value there is in equipping a suit at any particular time in combat.

For example: I am defending an ele nuke with a few other people, as the 'gatekeeper', if you will, I hunker down by the main entrance with a jugg suit and some special. I can defend the entrance for quite some time due to my large health/armour pool. Once I start noticing my health gets low I should have to say to the other people nuking: "I'm low HP, I need to pull back and unequip my jugg".

I'm not a huge fan of using suits regularly. I don't have a lot to spare but I'm also very resourceful with my items. I reckon that's where my opinion on the matter is source from.
adding to this: how bout a unequip timer? make it only 5 seconds long, but long enough to make all the difference
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[SSRP] - New character upgrade suggestion 5 years 1 month ago #1091696

Haunted_Pizza wrote:
.uzi wrote:
No. We need to make using suits riskier rather than making them easier to use.

EDIT:

Personally, I feel it's too easy to back out of using a suit. This means people can make silly mistakes in raids/fights without too much of a penalty because they can instantly unequip their suit. I'd like to see an adjustment to suits that would *force* you to think about how much value there is in equipping a suit at any particular time in combat.

For example: I am defending an ele nuke with a few other people, as the 'gatekeeper', if you will, I hunker down by the main entrance with a jugg suit and some special. I can defend the entrance for quite some time due to my large health/armour pool. Once I start noticing my health gets low I should have to say to the other people nuking: "I'm low HP, I need to pull back and unequip my jugg".

I'm not a huge fan of using suits regularly. I don't have a lot to spare but I'm also very resourceful with my items. I reckon that's where my opinion on the matter is source from.
adding to this: how bout a unequip timer? make it only 5 seconds long, but long enough to make all the difference

That's something I've discussed already with other LT members. I'm pretty sure DEADMONSTOR has plans already though.
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[SSRP] - New character upgrade suggestion 5 years 1 month ago #1091744

.uzi wrote:
Haunted_Pizza wrote:
.uzi wrote:
No. We need to make using suits riskier rather than making them easier to use.

EDIT:

Personally, I feel it's too easy to back out of using a suit. This means people can make silly mistakes in raids/fights without too much of a penalty because they can instantly unequip their suit. I'd like to see an adjustment to suits that would *force* you to think about how much value there is in equipping a suit at any particular time in combat.

For example: I am defending an ele nuke with a few other people, as the 'gatekeeper', if you will, I hunker down by the main entrance with a jugg suit and some special. I can defend the entrance for quite some time due to my large health/armour pool. Once I start noticing my health gets low I should have to say to the other people nuking: "I'm low HP, I need to pull back and unequip my jugg".

I'm not a huge fan of using suits regularly. I don't have a lot to spare but I'm also very resourceful with my items. I reckon that's where my opinion on the matter is source from.
adding to this: how bout a unequip timer? make it only 5 seconds long, but long enough to make all the difference

That's something I've discussed already with other LT members. I'm pretty sure DEADMONSTOR has plans already though.
Nice!
There is nothing more valuable in a difficult time than buckwheat. Granular gold, food of the gods.
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[SSRP] - New character upgrade suggestion 5 years 1 month ago #1091747

Haunted_Pizza wrote:
.uzi wrote:
Haunted_Pizza wrote:
.uzi wrote:
No. We need to make using suits riskier rather than making them easier to use.

EDIT:

Personally, I feel it's too easy to back out of using a suit. This means people can make silly mistakes in raids/fights without too much of a penalty because they can instantly unequip their suit. I'd like to see an adjustment to suits that would *force* you to think about how much value there is in equipping a suit at any particular time in combat.

For example: I am defending an ele nuke with a few other people, as the 'gatekeeper', if you will, I hunker down by the main entrance with a jugg suit and some special. I can defend the entrance for quite some time due to my large health/armour pool. Once I start noticing my health gets low I should have to say to the other people nuking: "I'm low HP, I need to pull back and unequip my jugg".

I'm not a huge fan of using suits regularly. I don't have a lot to spare but I'm also very resourceful with my items. I reckon that's where my opinion on the matter is source from.
adding to this: how bout a unequip timer? make it only 5 seconds long, but long enough to make all the difference

That's something I've discussed already with other LT members. I'm pretty sure DEADMONSTOR has plans already though.
Nice!

:thinking: RIPs would be way easier though and you would have to predict when to de-equip your suits which sounds pretty stupid ngl..
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you were expecting a signature, too bad.

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[SSRP] - New character upgrade suggestion 5 years 1 month ago #1091748

AlphaLyle wrote:
Haunted_Pizza wrote:
.uzi wrote:
Haunted_Pizza wrote:
.uzi wrote:
No. We need to make using suits riskier rather than making them easier to use.

EDIT:

Personally, I feel it's too easy to back out of using a suit. This means people can make silly mistakes in raids/fights without too much of a penalty because they can instantly unequip their suit. I'd like to see an adjustment to suits that would *force* you to think about how much value there is in equipping a suit at any particular time in combat.

For example: I am defending an ele nuke with a few other people, as the 'gatekeeper', if you will, I hunker down by the main entrance with a jugg suit and some special. I can defend the entrance for quite some time due to my large health/armour pool. Once I start noticing my health gets low I should have to say to the other people nuking: "I'm low HP, I need to pull back and unequip my jugg".

I'm not a huge fan of using suits regularly. I don't have a lot to spare but I'm also very resourceful with my items. I reckon that's where my opinion on the matter is source from.
adding to this: how bout a unequip timer? make it only 5 seconds long, but long enough to make all the difference

That's something I've discussed already with other LT members. I'm pretty sure DEADMONSTOR has plans already though.
Nice!

:thinking: RIPs would be way easier though and you would have to predict when to de-equip your suits which sounds pretty stupid ngl..

That's the point... you'd need to use your suit(s) conservatively.
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[SSRP] - New character upgrade suggestion 5 years 1 month ago #1091758

.uzi wrote:
AlphaLyle wrote:
Haunted_Pizza wrote:
.uzi wrote:
Haunted_Pizza wrote:
.uzi wrote:
No. We need to make using suits riskier rather than making them easier to use.

EDIT:

Personally, I feel it's too easy to back out of using a suit. This means people can make silly mistakes in raids/fights without too much of a penalty because they can instantly unequip their suit. I'd like to see an adjustment to suits that would *force* you to think about how much value there is in equipping a suit at any particular time in combat.

For example: I am defending an ele nuke with a few other people, as the 'gatekeeper', if you will, I hunker down by the main entrance with a jugg suit and some special. I can defend the entrance for quite some time due to my large health/armour pool. Once I start noticing my health gets low I should have to say to the other people nuking: "I'm low HP, I need to pull back and unequip my jugg".

I'm not a huge fan of using suits regularly. I don't have a lot to spare but I'm also very resourceful with my items. I reckon that's where my opinion on the matter is source from.
adding to this: how bout a unequip timer? make it only 5 seconds long, but long enough to make all the difference

That's something I've discussed already with other LT members. I'm pretty sure DEADMONSTOR has plans already though.
Nice!

:thinking: RIPs would be way easier though and you would have to predict when to de-equip your suits which sounds pretty stupid ngl..

That's the point... you'd need to use your suit(s) conservatively.

That just gives an excuse for more "filler updates" (The updates where nothing new is introduced)
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you were expecting a signature, too bad.

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