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Server Name: SSRP 1, 2 and 3
Suggestion Title:Defib overhaul How would it benefit the server:This would allow the defib to have a secondary fire on living players it would follow the same 3 charge rate but when used on a living player it would taze them for 3-5 seconds and deal 75hp of damage. It could also taze low level suits like the EDF, ACS and would deal more 150hp damage to users in EVO, juggs etc. This could also change if deemed too overpowered. Potential Issues/Exploits:None that I can think of. Additional notes: |
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How would you secondary fire if secondary fire is currently binded to charging the defib?
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R could be used too taze people? similar to the knife and laser dagger throw.
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The defib is made to revive people not kill them. Also it would be much more effective to just shoot someone if you wanted to kill them rather than trying to "taze" them. Seems like a pretty dumb idea to me
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Last Edit: 6 years 7 months ago by Diet Water.
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Shae wrote:
Miss Katarina wrote:
I gotta agree with stay puft here, this suggestion is ass Server Name: SSRP 1, 2 and 3 Suggestion Title:Defib overhaul How would it benefit the server:This would allow the defib to have a secondary fire on living players it would follow the same 3 charge rate but when used on a living player it would taze them for 3-5 seconds and deal 75hp of damage. It could also taze low level suits like the EDF, ACS and would deal more 150hp damage to users in EVO, juggs etc. This could also change if deemed too overpowered. Potential Issues/Exploits:None that I can think of. Additional notes: most pointless suggestion..... |
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Sam the Sausage wrote:
Shae wrote:
Miss Katarina wrote:
I gotta agree with stay puft here, this suggestion is assServer Name: SSRP 1, 2 and 3 Suggestion Title:Defib overhaul How would it benefit the server:This would allow the defib to have a secondary fire on living players it would follow the same 3 charge rate but when used on a living player it would taze them for 3-5 seconds and deal 75hp of damage. It could also taze low level suits like the EDF, ACS and would deal more 150hp damage to users in EVO, juggs etc. This could also change if deemed too overpowered. Potential Issues/Exploits:None that I can think of. Additional notes: most pointless suggestion..... |
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The defib is and always has been a reviving item, I don’t see why it should be made a weapon too
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well I mean if the defib can bring someone back the the dead who has a just had a bullet mash their brain I think the defib would be able to kill someone.
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