Items, balance and miscellaneous suggestions
General Information
Server Name:
SSRP
Suggestion Title:
Items and balance update(s)
How would it benefit the server:
This would bring a lot of new items, balance changes and other miscellaneous things to the server(s). Right now we need to make an effort to revive the SSRP/DarkRP servers and one of the things that will contribute towards that is bringing a whole plethora of new items and updates to the servers.
Potential Issues/Exploits:
If not properly executed, could result in an unhappy player-base. Could potentially create a bigger imbalance. However, my main focus is to ensure that such errors are not made during the execution of these updates.
Balance changes
There has been a discussion about the items in ZARP SSRP and potential buffs and nerfs to certain items. Some people have valid reasons as to why an item should receive an update in order to create a better and more balanced environment on the servers. This segment of the thread is dedicated to highlighting these possible buffs and nerfs. I will be discussing with multiple members within this community and I will be updating this thread if I ever see it fit. If you have any additions you would like to make to this thread, contact me on
Steam.
Suits
This section of the balance updates will be dedicated to the suits of ZARP SSRP.
Thanks to Clarky and the community for the majority of these balance suggestions!
GenCorp Juggernaut Suit:
Standard: Removed
[1] knockback by certain weapon(s). (
Gluon gun/etc.). Health
[2] nerf.
Golden: Removed knockback by certain weapon(s). (
Gluon gun/etc.). Health
[2] nerf.
[1]We could potentially decrease knockback. However, to a fairly big extent. For example, the knockback should not be able to "shoot a player across the map," as said by Clarky, but rather push them back a little, and prevent them from being able to escape so easily.
[2] .....................................................
Standard: From 1000 HP and 2000 Armour to 1000 HP and 1675 Armour.
Golden: From 2000 HP and 4000 Armour to 2000 HP and 3350 Armour.
EVO Suit:
ESP -
Nerf:
The ESP ability on the EVO Suit is very powerful. It enables players to see rivals' health, equipment and position. A cooldown would be a potential fix for this; 30 second ESP with a ~25-30 second cooldown.
From 400 HP and 1200 Armour to 450 HP and 1250 Armour.[1]
[1]Only applies if the EVO Suit ESP nerf is implemented.
Advanced Combat Suit:
Thanks to Clarky
From 150 HP and 1500 Armour to 250 HP and 1500 Armour.
Too weak;
improved health. No other changes.
Nano Suit:
Improved invisibility:
When the Nano Suit's invisibility is enabled, it should not be detected by anything ESP-esque. This includes Scan Master's HIT- and Police-mode. And, of course, EVO's ESP ability.
From 200 HP and 1500 Armour to 300 HP and 1500 Armour.
Hyper Suit:
No changes - Work In Progress:
Leave suggestions!
Items (Balance)
Items. Blah, blah, blah. Balances. Blah, blah.
Work In Progress.
Item Additions, concepts and ideas
This is a list of new item concepts and ideas. Both from the community and me. All credit is given where credit is due. I will perhaps add your suggestion and edit it to keep it more balanced if the general concept is good.
Weapons
All weapon suggestions are here. I will add your suggestions and/or edit it. Credit will be given where it is due.
Submit suggestions!
THIS TOPIC WILL KEEP EXPANDING, IT IS CURRENTLY WORK IN PROGRESS.