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TOPIC: [SSRP] Give the medic a defib suggestion

[SSRP] Give the medic a defib suggestion 6 years 5 days ago #1023351

Server Name: SSRP

Suggestion Title: Give the Medic job a Defibrilator

How would it benefit the server: to be honest i don't think anyone is using the medic job atm, it doesn't do anything other than healing + it's very slow, so giving it a Defibrilator is going to make it more realistic imo and more people are going to use it

Potential Issues/Exploits: some people might switch jobs in the middle of a raid just so they can revive their friends, but giving it a 30 seconds cooldown is going to fix this issue.

Additional notes: on the rules it says that medics can be hired by anyone to accompany and heal them on raids or anything else, as of right now they wont help at all but the defib is going to make them help alot more because they won't have to worry about the risk of losing it, also make it so that you can't holster it so people wont get it for free.

this suggestion isn't that important but as i said the medic job atm is not being used at all, so i thought this would help make it better.

any feedback would be greatly appreciated.
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[SSRP] Give the medic a defib suggestion 6 years 5 days ago #1023352

no no no
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[SSRP] Give the medic a defib suggestion 6 years 5 days ago #1023356

People will just go medic for the sake of only defibbing their friend then change back
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[SSRP] Give the medic a defib suggestion 6 years 5 days ago #1023367

Clarky wrote:
People will just go medic for the sake of only defibbing their friend then change back

I mean you could make medic require a vote to become the job to some what counteract that
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[SSRP] Give the medic a defib suggestion 6 years 5 days ago #1023374

Clarky wrote:
People will just go medic for the sake of only defibbing their friend then change back

that's why i said put a 30 seconds cooldown or something, this can be fixed by lots of things
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[SSRP] Give the medic a defib suggestion 6 years 5 days ago #1023384

This would simply just devalue the defib and would just ruin the market for defibs, no thanks.
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[SSRP] Give the medic a defib suggestion 6 years 5 days ago #1023391

Mr. Fombasto wrote:
Clarky wrote:
People will just go medic for the sake of only defibbing their friend then change back

that's why i said put a 30 seconds cooldown or something, this can be fixed by lots of things
Then what's the point in having the item
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[SSRP] Give the medic a defib suggestion 6 years 5 days ago #1023392

Clarky wrote:
Mr. Fombasto wrote:
Clarky wrote:
People will just go medic for the sake of only defibbing their friend then change back

that's why i said put a 30 seconds cooldown or something, this can be fixed by lots of things
Then what's the point in having the item
Job abuse is a rule?
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a


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JayHouse on top forever, fuck around and find out :)
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[SSRP] Give the medic a defib suggestion 6 years 5 days ago #1023394

JoshuaIsGreat wrote:
Clarky wrote:
Mr. Fombasto wrote:
Clarky wrote:
People will just go medic for the sake of only defibbing their friend then change back

that's why i said put a 30 seconds cooldown or something, this can be fixed by lots of things
Then what's the point in having the item
Job abuse is a rule?
Do you even know what job abuse is
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The following user(s) said Thank You: dankek

[SSRP] Give the medic a defib suggestion 6 years 5 days ago #1023447

Clarky wrote:
JoshuaIsGreat wrote:
Clarky wrote:
Mr. Fombasto wrote:
Clarky wrote:
People will just go medic for the sake of only defibbing their friend then change back

that's why i said put a 30 seconds cooldown or something, this can be fixed by lots of things
Then what's the point in having the item
Job abuse is a rule?
Do you even know what job abuse is
he probably doesnt, dont worry bout it
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[SSRP] Give the medic a defib suggestion 6 years 5 days ago #1023452

Clarky wrote:
Mr. Fombasto wrote:
Clarky wrote:
People will just go medic for the sake of only defibbing their friend then change back

that's why i said put a 30 seconds cooldown or something, this can be fixed by lots of things
Then what's the point in having the item

So you could have 50 more hp jackhammer and a Tommy gun you could also require the medics defibrillator to take longer or it could be like a regular defibrillator and golden one where sometimes the medics one doesn’t work
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[SSRP] Give the medic a defib suggestion 6 years 5 days ago #1023501

Comfy wrote:
Clarky wrote:
Mr. Fombasto wrote:
Clarky wrote:
People will just go medic for the sake of only defibbing their friend then change back

that's why i said put a 30 seconds cooldown or something, this can be fixed by lots of things
Then what's the point in having the item

So you could have 50 more hp jackhammer and a Tommy gun you could also require the medics defibrillator to take longer or it could be like a regular defibrillator and golden one where sometimes the medics one doesn’t work

WHAT
ARE
YOU
TALKING
ABOUT
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[SSRP] Give the medic a defib suggestion 6 years 5 days ago #1023503

illegalimmigrant514 wrote:
Comfy wrote:
Clarky wrote:
Mr. Fombasto wrote:
Clarky wrote:
People will just go medic for the sake of only defibbing their friend then change back

that's why i said put a 30 seconds cooldown or something, this can be fixed by lots of things
Then what's the point in having the item

So you could have 50 more hp jackhammer and a Tommy gun you could also require the medics defibrillator to take longer or it could be like a regular defibrillator and golden one where sometimes the medics one doesn’t work

WHAT
ARE
YOU
TALKING
ABOUT
The first part is talking about reasons to be a gangster and have the item rather then be a medic

Second part is how you could nerf the medics defib
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Last Edit: 6 years 5 days ago by Comfy.
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