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Hey, this post is about 3 Bugs I have encountered whilst playing TTT, 1 is a insta-kill and the other 2 are map issues. Either of these may or may not be fixed in an updated map by ZARP, but I'm posting this to show awareness. Anyways, enjoy the post.
Issue Title: T Room Deathtrap Issue that occurs: When entering the T Room, I randomly died from the 'world', it can't seem to recreate it however it does happen to others as well. Seargent44 made a post about this on the 9th of April, and my clip was recorded the 1st of August. Hopefully this can be fixed... Evidence: Click HERE! Issue Title: Tester Invisible Wall Issue that occurs: Underneath / behind the tester, where the ladders are, there is a see-through wall, this isn't game breaking at all, however it's silly that it's still there, the least important Bug of the 3. Evidence: Issue Title: Lava Spawns Issue that occurs: When spawning in the nether, you are typically greeted by burning, this is due to the spawns in the nether. Pre-round it really isn't an issue however if you die or spawn after pre-round, and you spawn in one of the bad spawns, you typically will die instantly, this is one of the most important bugs that I think need to be fixed, as the others are unlikely and not really game breaking. Evidence: I currently don't have any evidence of this as of the moment, if anyone does, reply in this thread, it would be much appreciated. |
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Last Edit: 7 years 1 week ago by Hops.
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For the t room it will kill you if you enter while the second door(the one inside) is open, this usually happens because dumb innocents get stuck in there. As for the nether spawns they tried to fix it with a spawn blocker which created a lot more issues due to needing extra spawns and people becoming stuck in each other however maybe they could only activate the spawn blocker after the round has started so late spawns do not insta die.
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Miia wrote:
For the t room it will kill you if you enter while the second door(the one inside) is open, this usually happens because dumb innocents get stuck in there. As for the nether spawns they tried to fix it with a spawn blocker which created a lot more issues due to needing extra spawns and people becoming stuck in each other however maybe they could only activate the spawn blocker after the round has started so late spawns do not insta die. It seems there was a fix by DEADMONSTOR however I don't think it's been implemented. The fix is linked here:pastebin.com/1XN7QKcU |
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We could add a spawn blocker and a wave spawn where we spawn first like 15 people wait like 10-15 seconds then spawn the remaining again in a wave and we should add a custom script that people don’t spawn if player hasn’t moved
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Seargent44 wrote:
We could add a spawn blocker and a wave spawn where we spawn first like 15 people wait like 10-15 seconds then spawn the remaining again in a wave and we should add a custom script that people don’t spawn if player hasn’t moved That would allow the first wave of people to take all the good guns before the other wave spawns, Just seems a little unfair to people who are not lucky enough to spawn first. |
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Seargent44 wrote:
We could add a spawn blocker and a wave spawn where we spawn first like 15 people wait like 10-15 seconds then spawn the remaining again in a wave and we should add a custom script that people don’t spawn if player hasn’t moved The main issue isnt when you spawn at the start of the round in the nether, its your own fault of you decide to stay there or are afk. The bigger issue is when you join late and spawn in the nether, you have no chance of living because a lot of the time you will already be burning before you have even loaded in. |
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