[SSRP Suggestion] Nano Suit Buff
6 years 3 months ago #956566
Server Name:
Zarp's SSRP Servers 1, 2 and 3
Suggestion Title:
Buff the nano
How would it benefit the server:
It would make arguably the worst suit in the game as of now actually worth using
Potential Issues/Exploits:
Nun
Additional notes:
Right so, as of now the nano suit is considered one of the worst suits in the game. This is because of the fact that the suit has 200hp, the same as an EDF which is roughly a 20th of the price. Some could argue that the cloaking ability makes up for it's low hp but in reality you can still take on stray shots whilst cloaked in the nano which could do a considerable amount of damage.
I think that the nano could become viable if this suit was to receive some buffs. Currently, the item description on the nano suit states that it has armour regeneration capabilities, but for it to regen you need to have an armour value below 100, and even then it will only regenerate to 100. I think that making it so the armour regenerates to full from whatever value of armour the suit may have at the time would increase it's usability. For example, if the armour is 1269, it would then proceed to regenerate to 1500 maybe at increments of 75 every 2 seconds.
I also believe that the nano suit should gain an ability. This ability would be health regeneration. Currently, the nano suit possesses the same amount of HP as an EDF albeit having more armour but at the end of the day it's the hp that gets you killed. I think adding a subtle health regeneration to the suit would overall increase it's tactical usability. The suit could perhaps regenerate hp at increments of 50 every 10 seconds, this would mean that for the suit to regain a considerable amount of hp, you would have to be out of combat for a while which adds to the balancing of the additions.
Please leave your thoughts and suggestions below so i may add to / change my current views.
[SSRP Suggestion] Nano Suit Buff
6 years 3 months ago #957070
dankek wrote:
I'd say make it regenerate 50 HP every second up until 200hp, then it'll be strong and actually require planning to take down.
Oh boy. Hitting a gluon bind sure does take a lot of planning.
Now that I think of it the nano and acs are probably the only fine suits in the game. The only problem is that in close to mid range fights they are rendered almost completly useless because of the gluon gun. Thankfuly the server often saves us from that because of the horrible tickrate and high ping making the gluon not hit you for 2 to 3 seconds sometimes even tough the beam is right on you.
What needs a nerf is the gluon gun. It shouldn't deal pure set damage. But rather should be damage ramping up the longer you shoot with it until it's fully charged. That way it wouldn't be an instant rip on anything below 300 hp on S1 ( And pretty much anything besides the jugg/gjugg on S2 ) unless you charged it previously and still be usefull against the stronger suits.
But that'd have to go along with a evo/hyper/jugg/gjugg nerf too. Greatly decreasing their max hp / armor so that the gluon and occasionaly the minigun 2.0 are not the only way of fighting back against someone in a suit.
BUT HEY SUGGESTIONS ARE BEING ACCEPTED IN LEAD TEAM MEETINGS SO MAYBE ALL OF THIS WILL BE ACCEPTED TOO GUYS