Mr. Anderson wrote:
Miia wrote:
Edit- Ok this is the final thing. While it may turn some people off to be killed by these weapons there is also the chance it will motivate some people to continue playing on the server until they unlock them for themselves. Having strong unlockable weapons provides players with an incentive to play more as they see them being used and want to get their hands on them so they can be op as well. Also if you are going to be playing on a server a lot its just nice to have something to work towards and feel rewarded for playing.
That is something id expect to hear from EA or Activision in a board meeting, dont get me wrong i like getting rewarded with a currency that is used to purchase
cosmetic items to personalize the experience but to have rewards that impact gameplay directly goes against the very competitive nature that TTT has going for it in my opinion.
Because that answer pretty much says to me that you are aware that the weapons aforementioned are busted and then to say that you have weapon counters in a game mode where you have to pick up weapons that are limited in quantity from the ground that are scattered about is coming off as disengenous.
A possible solution considering that you seem unwilling to remove the level reward system would be to increase the damage drop off significantly to lets say 2-3 meters, go past that point and they become basically useless making these weapons close quarter focused ala the shotgun, reduce the dmg or rpm and make them available for purchase as detective to even the playing field.
Sincerely,
A guy that hates the vector with the fury of a thousand suns
I don't know which TTT servers you play on but i can assure you zarp TTT is not competitive at all. Its a mess of players who are mostly new to the server or new to TTT as a whole and have no idea how to play or even follow the rules. There is no strategy involved, there is little team play, its just kill all you can if you die well thats too bad. zarp TTT is not a competitive experience.
As for the weapons impacting gameplay so what? They are not pay to win or anything like that so i do not see why we should not have rewards that impact gameplay, these are unlocks that people have spent a long time trying to get and would be pretty pissed most likely if they got to the max level and got a useless reward.
I have said this multiple times but i will say it again. These weapons are not "busted" at all, they are annoying as fuck yes, but not overpowered. There are plenty of guns on that can be found on the map so running out of counters is not an issue. The shotgun will beat these weapons, so will the sniper and in a lot of situations the sten will as well. Good weapons to counter the vector and tec 9 are plentiful.
Last thing you said was to increase the damage drop off to which i say have you ever used these weapons? Any less range on the tec and you would have to shoot backwards and as for the vector it already struggles at long range because of its fire rate.