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TOPIC: [SSRP] Nerfing the EVO Suit

[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887329

Server Name: SSRP 1/2/3

Suggestion Title: Nerfing the EVO Suit

How would it benefit the server:

So it's become pretty clear to everyone that the evo suit is becoming the best suit in the game ( Beside the golden jugg but considering the low ammount of golden jugg and the astonomous price of it evo suit still is better in term of availability and price ) there is thanks to it's versality. It has enough HP and armor to resist relatively well anything and survive a gluon, unless you are cornered, which makes it on par with the hyper in that field.

However where the EVO suit differentiate itself from other suits is that it's special ability VASTLY ( Emphasis on that point ) outclasses the rest of the suit's abilities with absolutely no drawback. What do I mean by that? Well let's take a look at the other suits.

The Nano has a cloaking device that can be triggered with F3 which makes you invisible only when standing still ( Harder to see when running I suppose tough its still pretty visible ) with a timer and a cooldown once the ability has run off. On top of that it has low hp making it probably the worst suit in the game with very little use to it beside running faster.

The ACS just like the Nano has a triggarable F3 ability which makes a hypershield. Once again it has a durability and a cooldown once the ability has been used. It can be pretty powerful in specific environment but still is too weak to be used in most combat scenario due to it's low hp ( It's instant death to anyone with a gluon. You can't even get pushed back ).

The jugg who's name speaks for itself essentialy turns you into a sentry. Very strong and hard to kill but very low mobility making it a good suit to defend a base and initiate offensive push but requires a handcannon to really get anywhere also with it's huge hitbox it makes you an easy target to psg-1 and with the bluish hud overlay combined to being constantly shot and having the red damage flash due to your big hitbox it makes it very hard to actualy see anything and aim properly in tight situations.

The hyper used to be what people used before the evo. It offered decent protection even against gluon and a good mobility. The teleporting ability was a nice addition that allowed you to withdraw from sticky situations or offer unexpected offensive surprise in an ennemy base during a raid but the drawback ( Notice the pattern of every suit having a drawback? ) of making you very vulnerable once the tp ends to slam trap as you can't tell if someone know you placed a tp or not and forcing you to unequip it almost instantly because of having no armor once the tp has been used ( Making you almost one tap from a t-gun shot ).

My point is that the evo does not have any drawback whatsoever. Every suit in the game has some sort of weakness to it ( Both nano and acs have low hp and cooldown abilities, jugg is resilient but very slow, hyper's tp makes you very vulnerable and almost forces you to holster it unless you tp back to a safe place ) where as the evo just has this constant wallhack which, in my opinion, is the most OP ability of all the suits available and has litteraly 0 drawback to it. Not even a cooldown/time of use to it. And it has been proven to be incredibly useful since visibility in raids is a crucial point.

For instance when nuking in rich district or even when raiding/defending a base there usualy is a lot of explosions involved creating a lot of smoke/particle effects that really clouds one's visibility. And having to deal with that usualy makes it extremely hard to tell who is who and what is what in the heat of the battle. But now with the evo suit everything becomes crystal clear making it much easier to just kill the right people or time your t-gun shot / gluon beams. And that is a HUGE advantage in zarp currently. Much better than having a tp somewhere or having a lot of hp. And that advantage comes with absolutely no drawback to it whatsoever.

So my idea would be to either make the evo suit WH to be a F3 ability with a duration and cooldown. Or nerf it so when you trigger it slowly drains your armor until fully depleted. Because as of now the evo suit is just too op.

TD;DR : Every suit has a drawback ( Low hp/mobility, risky ability, cooldown and durations on said abilities ) and can't be used in every situations. The EVO Suit has no drawback, is excelent both offensively and defensively and offers a way too big advantage compared to the rest of the suits and needs some sort of nerf to the WH ability.

Potential Issues/Exploits: Kids crying because they don't want to use their brain and just want an aimbot suit for next update so they can start a nuke and leave their computer and let the suit do the job for them.

Additional notes: Nerf the handcannon too for fuck sake.
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Last Edit: 6 years 6 months ago by Jool.
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[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887334

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[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887354

Yes give it less range or something as it makes nukes annoying to raid due to pre firing shit like rich tunnel with T guns and when there are more defenders then decent raiders then well being pre fired for the nukes duration gives suicidal thoughts

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[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887379

:support: suits fucking broken.
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[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887440

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[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887499

#NerfAllSuits
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[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887501

OnionRings wrote:
#NerfAllSuits

Yes, nerf the nano.
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[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887502

Nikoo wrote:
OnionRings wrote:
#NerfAllSuits

Yes, nerf the nano.

Yeah it’s very op.
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[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887503

OnionRings wrote:
Nikoo wrote:
OnionRings wrote:
#NerfAllSuits

Yes, nerf the nano.

Yeah it’s very op.

I must agree, it beats evo in every fight so unfair smh
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The following user(s) said Thank You: OnionRings

[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887504

Nikoo wrote:
OnionRings wrote:
#NerfAllSuits

Yes, nerf the nano.
ACS for 200hp
Nano for 250hp

I've survived nano vs gluon a few times so they will be more balanced. ACS is a fucking one tap with gluon regardless what server
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The following user(s) said Thank You: iFreshFruit

[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887506

Clarky wrote:
Nikoo wrote:
OnionRings wrote:
#NerfAllSuits

Yes, nerf the nano.
ACS for 200hp
Nano for 250hp

I've survived nano vs gluon a few times so they will be more balanced. ACS is a fucking one tap with gluon regardless what server

Actually no it isnt, take it from this video.

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[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887522

Nikoo wrote:
Clarky wrote:
Nikoo wrote:
OnionRings wrote:
#NerfAllSuits

Yes, nerf the nano.
ACS for 200hp
Nano for 250hp

I've survived nano vs gluon a few times so they will be more balanced. ACS is a fucking one tap with gluon regardless what server

Actually no it isnt, take it from this video.

Lucky as shit then, gluon gun to the feet don't do much damage but clearly it drained a insane amount of armour by the looks of it whilst it took your health away but hey these are just my assumptions of how it works
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[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887523

What bout having no suits... [SUITS WILL STAY FOREVER] :P :blink:
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Last Edit: 6 years 6 months ago by Jeremy Pickles.
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[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887531

They should make it that EMP devices block and harm the suits special ability. ACS can't force field, Nano becomes visible, Hyper can't TP, Evo no WH, Jugg can't move
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[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887535

SkeletonWarrior wrote:
They should make it that EMP devices block and harm the suits special ability. ACS can't force field, Nano becomes visible, Hyper can't TP, Evo no WH, Jugg can't move
Thats a good idea, yh a suit emp, needs to be like 1bil :P and in a new case or sommet chute or emp wanna work on that?
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[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887539

Jeremy Pickles wrote:
SkeletonWarrior wrote:
They should make it that EMP devices block and harm the suits special ability. ACS can't force field, Nano becomes visible, Hyper can't TP, Evo no WH, Jugg can't move
Thats a good idea, yh a suit emp, needs to be like 1bil :P and in a new case or sommet chute or emp wanna work on that?
Just any normal EMP
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[SSRP] Nerfing the EVO Suit 6 years 6 months ago #887542

SkeletonWarrior wrote:
Jeremy Pickles wrote:
SkeletonWarrior wrote:
They should make it that EMP devices block and harm the suits special ability. ACS can't force field, Nano becomes visible, Hyper can't TP, Evo no WH, Jugg can't move
Thats a good idea, yh a suit emp, needs to be like 1bil :P and in a new case or sommet chute or emp wanna work on that?
Just any normal EMP

I think others will like another emp as the normal one is to unlock doors and if you throw emp and equip suit its power in canceled.
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[SSRP] Nerfing the EVO Suit 6 years 5 months ago #894664

They need to make the ESP only last for a period of time, just like nano cloak or acs bubble. Severely needs a nerf.
:plussp:
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[SSRP] Nerfing the EVO Suit 6 years 5 months ago #894666

Nerfing it would make it garbage and then people will try to get it buffed lol
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