Miia wrote:
If an innocent or detective wants to be a smart player and ask the killer why they have killed an innocent then that is cool but i do not think that it should be enforced that they have to. If they do not bother to question the killer and the killer had a valid reason to kill the innocent then their punishment is karma loss and i do not think any further punishment is needed. Even if the killer is questioned they could be lying so i see little reason why people should be punished for killing someone who killed an innocent, after all killing an innocent is a pretty big traitorous act.
It would also slow down the pace of the game way too much. If you are to question someone it would be best to do it in text as they may not be able to hear you, although i do not think text chat should be enforced for this like it was a warn to other players. This would then however be very unfair to the players that have to type as they will most likely be killed typing, this would prevent these kinds of players from ever being able to kill a traitor as they could always just say "he started shooting me".
This pretty much. I wouldn't want to enforce such a rule upon people because it makes the game way too slow paced, not fun and don't see much of its purpose. Are you supposed to let him go if his reason seems pretty solid? Because otherwise people would just kos the shooter right after, completely defeating its purpose. If not, what kind of further evidence should be necessary? DNA scanners and detectives would be rendered completely useless and by the time you do see him doing something traitorous it would take ages if he's careful. I understand what you're trying to accomplish but this isn't the way to do so, Bezzy was completely on point about it.