Clarky wrote:
Bad idea imo just deal with the guilty ones indivually than rather dragging the innocents one into this. I'd punish someone if they aren't going to use their microphone constructively as it can fall under micspam since they're acting all cool on a TTT server and trying to just make a fool out of themselves than actually play.
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That's the problem. It felt like you didn't even read the topic.
"Just deal with the guilty ones"
1.Hard to identify. As I said, theres like 5 people talking at the time, it takes ages for me to actually find the people doing it.
2.How am I going to "deal with them". They're not mic-spamming, they're not disrespecting. They're just ruining the flow of the game. A simple, literally 10 second server mute, and a quick "Stop arguing come on guys" and it's sorted.
3. They don't deserve it. EVERYONE has had arguments go our of hand without them realising, the voices just go up and up without realising. A short, 10 second controlled reality check will sort it out.
4.If they do continue, those who do will be SUPER easy to identify, as most will be intomidated after the warning.
Thing is, as I've said, I'm very active, and to me and not only me, this happens literally too many times. Once or more a day EVERY day. It's a super common issue and it literally ruins workflow for staff, because I can't deal with reports because I have to deal with the argument. After I deal with that, I can't deal with reports because people in reports forgot what even happened.
As for making a fool or whatever out of themselves, come on. This isn't a super serious simulation, This is a game, a COMMUNITY. It's fun, people mess about, have a laugh about random shit, hoo-hee the whole world works. It's healthy. It's what makes TTT rhe actuall TTT that it is. So people can have their fun, and I encourage it, as long as everyones having fun and no one is actually suffering.
BUT ASIDE FROM ALL THAT It's a huge problem for workflow, and this would be BY FAR, BY A BIG FUCKING MILE, the best solution to the problem. There's no reason not to implement it, efficiency is super, especially in a 40+ people server. There's literally 0 risk over the reward