Johnler wrote:
Additional notes: So here's where i explain why this needs to be added. Basically the Traitor tester turns red when an innocent is being tested only if a Traitor activates the Traitor Trap. I have seen some admins Punishing users cause they didn't double test. In my opinion there's no need for double test cause then that Traitor Trap would be useless and if someone got confused by it, he would be punished for it. I believe this is needed because both staff and Users get confused.
I totally agree with this ! I was thinking the same when I was moderator at first. I mean, why adding the possibility for the traitors to sabotage the tester IF we punish people who fall on that TRAP. Because it is a trap.
It's either we remove that feature, either we accept that people fall on the trap.
However
Cranky is right too, and people might find this as a excuse to RDM. So we need to find a way to add the tester results to the logs.
In all cases, staff members should not punish players for it. That's a feature of this map and our server 24/24 !
So
for now
Or at least we need everyone to discuss about the T tester possibility of being sabotaged, and agree on if players can be punished for it. But frankly, we all know what we should do about this, and we will have to be careful about this in our future trainings.