Aqua wrote:
Yeet Man wrote:
EMP wrote:
Just becauae its in your console doesn't mean it didnt come from the server. As far as I'm aware we would still have to network the damage from the server to your client. It would be slightly better then networking to multiple clients but would still probably be very intensive if you factor how many people could possibly be taking damage at the same time.
You can possibly manually turn it on every time so when afk’s or new players won’t use them but more skilled players or staff can use them. I’m not to sure how it can work but I know garnet gaming uses it on there prison rp server and I’m not to laggy.
Honestly just gonna cause more problems then answers
If the data was already accessible client side without networking the only major fear would be really smart people using it to fake damage logs and that would be a pain in the ass to verify from an administration standpoint.
If its not available nativity on the client then that could still possibly be a huge source of unnecessary networking when working in a ten year old engine every thing that we have to network counts. After all the game runs in one thread each action happens one at a time so everthing matters.