Svanzscape wrote:
-Hiding the golden block.
By far the most controversial action would be hiding the golden block, which activates the tester. I've heard people it's not KOS'able, others say it's only KOS'able if you hide it but it's not if it's still accessible, others say it doesn't matter how you hide it, as long as you do, it's still KOS'able. Newer players or even regular players can't really familiarize themselves with this, and this can be an extremely gray area on weather or not this is KOS'able.
People won't be sure if they will be punished or not. My proposal is, add a rule saying that if you do anything in order to hide it, it's KOS'able.
2.5 Valid KOS reasons
There are many KOS reasons and they all work in different situations and scenarios, here are a few;
- Holding/Using a Traitor only weapon without announcing that he got it from a traitor.
- Ignoring unidentified bodies/C4 etc.
- Declaring invalid KOS on other players
- Turning themselves in I.e "I'm a traitor, in the traitor room" etc.
- Seeing a player inside of a Traitor only room.
- Failure to answer to a life check.
- Throwing a incendiary grenade that damages other players near the player.
- Pushing someone with a crowbar near an edge or hazard.
- Throwing the Golden block in unreachable spots.
- Attempting to hide diamond blocks from innocents.
Svanzscape wrote:
-Hiding diamond blocks.
This one is also heard a few times, people saying that this is also KOS'able as it takes away a method of winning for the innocent, as does the golden block. While I don't think this is as serious as they say it is, I still think this should be taken into consideration, at least a bit.
My proposal for hiding diamond blocks would be that it would only cause high suspicion on the player who hides them.
2.5 Valid KOS reasons
There are many KOS reasons and they all work in different situations and scenarios, here are a few;
- Holding/Using a Traitor only weapon without announcing that he got it from a traitor.
- Ignoring unidentified bodies/C4 etc.
- Declaring invalid KOS on other players
- Turning themselves in I.e "I'm a traitor, in the traitor room" etc.
- Seeing a player inside of a Traitor only room.
- Failure to answer to a life check.
- Throwing a incendiary grenade that damages other players near the player.
- Pushing someone with a crowbar near an edge or hazard.
- Throwing the Golden block in unreachable spots.
- Attempting to hide diamond blocks from innocents.
Svanzscape wrote:
-KOSing a location.
This one is, gladly, fairly common knowledge between players. You aren't really allowed to do that. Due to its simplicity, my proposal is just leaving it like it is, and adding a rule that you can't call out locations, as it is EXTREMELY unfair.
2.6 Invalid KOS reasons
There are many invalid KOS reasons which are not allowed within the server, here are a few;
- A player is AFK [Ask a member of staff to force them to spectate]
- Being in a public area [Players are allowed free-roam of the map, you cannot KOS someone for entering a area minus traitor only areas]
- A grudge held in a prior game upon a player.
- A player has taken damage.
- The Traitor has a similar skin/hat to the player in question.
- The player throws a discombulator/smoke grenade away from other players.
- A player looks at you/follows you [Unless in partnership with rule 2.2]
Svanzscape wrote:
-Forcing to test.
Again, fairly common knowledge but not as much between the players as it is with the last one. There is confusion between who can force to test, confusion with how fast can you kill if they don't test, some even say you CAN'T force to test.
My proposal for this one would be that ONLY Detectives are allowed to force tests. They should give 2 warnings and then a countdown before actually KOSing them.
2.2b Detective Warnings/KOS Reasons.
As a detective, you may issue a warning to players to not do/use something, but you must still use valid KOS reasons, and not make up your own false reasons. Some examples of valid detective KOS reasons are;
- Refusing to go into the traitor tester after being asked multiple times.
- Using a health station repeatedly without permission.
- Refusing to cease fire.
These are not all the valid scenarios for detectives to KOS someone, but make sure that they follow what is stated above relating to false reasons. There must be something valid and traitorous that lead to call the KOS .
Svanzscape wrote:
Confusion between individual rules and "T baiting"
Some people might argue, that these rules can go down under the category of T baiting, mainly the first two. Now, whilst I somewhat agree for this to be true, the "T baiting" rule is, in itself, a big grey area, and in my opinion, should be revisited and improved to be written with higher detail.
2.3 Baiting as a Traitor
When in-game you cannot commit traitorous acts as innocent/detective for example you cannot shoot nearby players to "scare" them ect...
All of these things are already rules, specifically stated and described there for users to understand. The only rule that might have to be revised would be the traitor baiting rule to give more examples (though, realistically, it just means you can't commit traitorous acts as an innocent/detective)