RP Name:
Raeker
Time Zone:
CEST
Link to Steam Profile:
My Steam
SteamID:
STEAM_0:0:58124960
Current Gametracker Profiles:
Server 1
Server 2
Server 3
Note: I suck at killing people. Because of this I never get any score. Because I don't get score my Gametrackers don't save my time properly, even if I play for hours and hours.
Estimated Server Time:
Around 10-11 hours, but it didn't save on my Gametrackers.
Languages I speak:
Dutch and English
Explain "Random Death Match" and give an example scenario:
"Random Death Match," or RDM, is the killing of players without a proper Roleplay reason.
Example:
-
Player A kills
Player B when
Player B was AFK mining
Explain "New Life Rule" and give an example scenario:
"New Life Rule," or NLR, is the moment when a player walks into a district that they just died in - and with "just" I mean the three minute limit. After you died, you're not allowed to enter the area until that time is over.
Example:
Player A got killed in the
Residential District during a raid by
Player B and then immediately - so before the three minute limit is over - returns to the
Residential District.
Explain how you would handle the following situation:
Player x accuses player y for RDMing him, the console log shows that player y killed player x.
Player X just made an F1 explaining that
Player Y randomly killed him in the
Suburbs District. I would quickly check the logs and discover that what
Player X said is true -
Player Y did indeed kill him, seemingly randomly. I'd take both players to a secluded area and calm them both down (I'm assuming that at the very least one of them is upset about this). I'd ask if one of them could describe the situation to me and I'd also ask for
Player Y's side of the story. In the end, I'd come up with a verdict that's appropriate to the situation, most probably with giving
Player Y a warning - though if the player does provide proof (for example,
Player X asked them to kill them and they have pictures/a video of this happening) then I could come to a different conclusion.
Explain how you would handle the following situation:
Player x accuses player y for breaking NLR, the kills are pretty close together in console (a few lines apart) at a peak time.
Player X made an F1 where he describes how
Player Y raided his base, then after
Player X killed
Player Y, the other player returned and killed
Player X instead. Like in the earlier situation, after quickly checking the logs I'd take both of them to a secluded area where we won't be disturbed. There I would once again calm them down, if needed, and discuss the situation with both of them. Of course, I'll be partially biased as
Player X's fun gametime got disturbed by a player that almost definitely broke NLR (the deaths were too close together). But to make it clear that I try to give a neutral opinion, I'll still spend time with the willing players to discuss what happened and come to a fitting conclusion - most probably warning
Player Y, though this can change depending on how the conversation goes down.
Why I should be chosen:
Now, a while back I used to say "I don't like SSRP." Now this has changed to "I like SSRP, although I have no idea what I'm doing." I have read the rules multiple times and played for hours, both with and without friends, but I still don't quite "get" SSRP. I'm learning, albeit slowly, and will - especially as I'll be spending a lot of time this week to get my activity up - hopefully learn more about the gamemode. I have been staff on Deathrun and am a moderator on TTT. I like to help people and am always willing to listen, no matter how annoying the other person may be.
Extra Info:
Because of exams, work, etc. etc. I'll probably only just reach my activity. After that I'll try and be more active, but I'm unsure how much time my studies next school year will take up (although that's months in the future so it probably doesn't matter).